Thanks, res. I understand the config files better now. Unfortunately,
it looks like it wasn't the path that was causing the problem. Your
suggestion about using -verbose helped to identify that the plugin was
being registered, just not loaded, with the following code:
if (!csInitializer:
On 31.12.2007 04:20, Scott Johnson wrote:
> Hello Everyone:
>
> I'm working on a plugin for the game I'm developing, and I have run into
> a situation where the system terminates unexpectedly due to an error
> (I'm assuming some kind of segfault or something). I think it might
> have something
On 31/12/2007, Scott Johnson <[EMAIL PROTECTED]> wrote:
>
> Hello Everyone:
>
> I'm working on a plugin for the game I'm developing, and I have run into
> a situation where the system terminates unexpectedly due to an error
> (I'm assuming some kind of segfault or something). I think it might
> ha
Hello Everyone:
I'm working on a plugin for the game I'm developing, and I have run into
a situation where the system terminates unexpectedly due to an error
(I'm assuming some kind of segfault or something). I think it might
have something to do with the system not finding the correct path fo
Changes include:
- Patched ODE to not abort() or exit() the program when some
internal error occurs.
- VC9 support.
Also, VC7 is no longer supported by the static version.
Link:
http://crystalspace3d.org/downloads/cs-win32libs/cs-win32libs-1.3_003.exe
-f.r.
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