Re: [CsMain] Config Files

2007-12-30 Thread Scott Johnson
Thanks, res. I understand the config files better now. Unfortunately, it looks like it wasn't the path that was causing the problem. Your suggestion about using -verbose helped to identify that the plugin was being registered, just not loaded, with the following code: if (!csInitializer:

Re: [CsMain] Config Files

2007-12-30 Thread res
On 31.12.2007 04:20, Scott Johnson wrote: > Hello Everyone: > > I'm working on a plugin for the game I'm developing, and I have run into > a situation where the system terminates unexpectedly due to an error > (I'm assuming some kind of segfault or something). I think it might > have something

Re: [CsMain] Config Files

2007-12-30 Thread Philip Wyett
On 31/12/2007, Scott Johnson <[EMAIL PROTECTED]> wrote: > > Hello Everyone: > > I'm working on a plugin for the game I'm developing, and I have run into > a situation where the system terminates unexpectedly due to an error > (I'm assuming some kind of segfault or something). I think it might > ha

[CsMain] Config Files

2007-12-30 Thread Scott Johnson
Hello Everyone: I'm working on a plugin for the game I'm developing, and I have run into a situation where the system terminates unexpectedly due to an error (I'm assuming some kind of segfault or something). I think it might have something to do with the system not finding the correct path fo

[CsMain] New cs-win32libs

2007-12-30 Thread res
Changes include: - Patched ODE to not abort() or exit() the program when some internal error occurs. - VC9 support. Also, VC7 is no longer supported by the static version. Link: http://crystalspace3d.org/downloads/cs-win32libs/cs-win32libs-1.3_003.exe -f.r. signature.asc Description: OpenPG