[CsMain] normal map with disconnected uvs issue

2007-12-31 Thread infinity
I was using a normal map with light_spec_bump (the normal map shader) and I saw that where uvs are seperated it was lighting the sides differently. Darker on one side where it should be the same for example. I tested several examples and found it was not related to bad UVs, flipped uvs, or

Re: [CsMain] normal map with disconnected uvs issue

2007-12-31 Thread res
On 31.12.2007 17:32, infinity wrote: I was using a normal map with light_spec_bump (the normal map shader) and I saw that where uvs are seperated it was lighting the sides differently. Darker on one side where it should be the same for example. I tested several examples and found it was not

Re: [CsMain] normal map with disconnected uvs issue

2007-12-31 Thread infinity
Thanks. In this case the UVs are the only thing that effects it, , if they were all connected there is no problem, but I can't use them connected. The normals on the separated vertices may not match. This can happen if e.g. the model uses autonormals /. - Original Message - From: