On 18.03.2009 22:01, Eric Sunshine wrote:
> I will try to update the build system to handle Mac OS X universal
> configurations properly and easily.
>
> I don't know why you were told on IRC that it should not be built as a
> universal binary. A universal binary should be perfectly reasonable bo
This is good to hear, I am willing to test and provide feedback as
requested.
Caarrie
On Wed, Mar 18, 2009 at 5:01 PM, Eric Sunshine wrote:
> I will try to update the build system to handle Mac OS X universal
> configurations properly and easily.
>
> I don't know why you were told on IRC that it
I submitted this to the CS tracker. Please post any additional
information there.
http://trac.crystalspace3d.org/trac/CS/ticket/632
-- ES
Eric Sunshine wrote:
> I will try to update the build system to handle Mac OS X universal
> configurations properly and easily.
>
> I don't know why you we
I will try to update the build system to handle Mac OS X universal
configurations properly and easily.
I don't know why you were told on IRC that it should not be built as a
universal binary. A universal binary should be perfectly reasonable both
for the SDK and for end-user CS-based applicatio
Hi,
I am trying to build a mac universal binary. So far i can build static fine
but the universal build is not working as well.
This is my output so far
env CFLAGS=" -isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch i386 -arch ppc
-mmacosx-version-min=10.4" LDFLAGS="-arch i386 -arch ppc" ./config