Thank you for the nice replies.
@Scott Johnson:
About the efficiency of the project the Position based dynamics wasn’t
suitable for real-time simulations that is why Muller came up with the
HPBD and introduced the multigrid which greatly speeds up the
simulation and yes the HPBD is suitable for rea
Hi Reza:
The Visual Studio solution file is /mk/msvc9/wkstypical.sln
~Scott
Thus Spoke Reza Ferrydiansyah:
> Hi all,
>
> I couldn't find the project (I'm using visual studio). I have
> downloaded the trunk version for crystal space from this address
> https://crystal.svn.sourceforge.net/svnroot/
Hello,
Short Bio:
My name is Voicu Alexandru - Teodor. I'm a 21 years old student from Faculty
of Automatic Control and Computer Science - University Polytechnic of
Bucharest - Romania and I'm in my 3rd year out of 4.
I consider that the most important project that I worked at, related to this
app
Hi all,
I couldn't find the project (I'm using visual studio). I have
downloaded the trunk version for crystal space from this address
https://crystal.svn.sourceforge.net/svnroot/crystal/CS/trunk
This should give me the 1.9 version right?
Maybe the project has not yet been created. In that case,
Remember to use the svn/trunk version of CS (version 1.9) and not 1.4!
Greetings,
--
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
Personal page: http
Can you tell us a bit about these methods from that ACM Symposium article and
how you think you might try to implement these in Crystal Space?
Greetings,
On Mon, Mar 30, 2009 at 7:50 PM, SilverMax wrote:
> Hello, my name is Max Efimov.
>
> I would like to participate in the project in environmen
Hello, my name is Max Efimov.
I would like to participate in the project in environmental effects area. I
have 3 year of C++ experience and familiar with some 3D technologies.
Unfortunately I have no experience in programming on CrystalSpace but have
some experience on Irrlicht Engine (I believe i
Hi:
As Jorrit said, cloth simulation is definitely a valid idea for us. You
seem to have the knowledge necessary to complete this project, so I
would recommend writing up a formal proposal and submitting it via the
Google Summer of Code submission system.
Some thoughts:
Thus Spoke Мая Милуше
Hi:
I think this sounds like a reasonable idea. You seem to have a good
grasp on the algorithm in general, and I think it's something that could
be used within Crystal Space. I suggest writing up a formal proposal
and submitting it this week.
~Scott
Thus Spoke oakus:
> oakus napsal(a):
>
Have no time to fully read your proposal but I can already tell you
that 'cloth' is a valid project idea for us.
Greetings,
On Mon, Mar 30, 2009 at 1:56 PM, Мая Милушева wrote:
> Hello everybody! I'm Maya Milusheva and I want to apply for a GSoC
> project.
> I'm interested in developing
Hello everybody! I’m Maya Milusheva and I want to apply for a GSoC project.
I'm interested in developing cloth simulation and a few weeks ago
Marten Svanfeldt (thebolt) suggested me to use the Hierarchical
Position Based Dynamics approach based on
http://www.matthiasmueller.info/publication
oakus napsal(a):
> BIO
> My name is Pavel Fadrhonc and I'm first year master student of Faculty
> of Information Technology in Brno, Czech Republic and my major is
> Computer Graphics.
>
> I have 3 year experience on c++ programming and 1 year of OpenGL. Last
> year I finished bachelor study wit
> Hi Steven,
> I am new to the project here, but thought I may be able to help with
> regards to the CEL usage of a nav-mesh.
>
>>From what I have been told so far, the steering and pathfinding systems
> can be used with nav-meshes however this is currently not optimal. I am
> considering a project
Hi Steven,
I am new to the project here, but thought I may be able to help with
regards to the CEL usage of a nav-mesh.
>From what I have been told so far, the steering and pathfinding systems
can be used with nav-meshes however this is currently not optimal. I am
considering a project proposal of
Correction: The one that you need to fix is plganimesh. Look at that one.
Greetings,
On Mon, Mar 30, 2009 at 8:44 AM, Jorrit Tyberghein
wrote:
> On Sun, Mar 29, 2009 at 11:46 PM, Reza Ferrydiansyah
> wrote:
>> Thanks Jorrit,
>>
>> I've taken a look at the source code. I see the plgmeshanim proj
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