Res,
The crash happens always at the same exact point.
I will try to run walktest with a debugger later, I saw similar
behavior in this forum post:
http://www.crystalspace3d.org/forum/index.php?topic=2008.0
( At the end of the post, they talk abou
On 14.02.2011 03:41, Nicolas Goles wrote:
> Any ideas ?
Is the crash reproduceable? That is, does it always crash at the _same_
point?
Also, run walktest with a debugger; it can provide additional
information which is helpful for tracking down the problem (such as the
arguments to the crashing fun