Re: [CsMain] GSOC2009-Unified collision and dynamics

2009-03-27 Thread Piotr Obrzut
tree with animation blending and physics integration). There are some free tools already available (you can preview PhysX integration in Maya, or Bullet in Blender), but you need to fill the gaps (i.e. finish COLLADA handling in CS, add states editor etc.). -- greetings, Piotr Obrzut

Re: [CsMain] How to make a cool explosion

2008-07-16 Thread Piotr Obrzut
to make a violent explosion? I want typical fireball explosion and also if possible a mushroom cloud explosion. So far the best I found was in celtst emit10, but it looks more like a liquid based fire than a big explosion. Thanks! -- greetings, Piotr Obrzut

Re: [CsMain] Support for swept sphere collision testing

2008-07-02 Thread Piotr Obrzut
way to give a camera volume I think because point representation is just crappy and a box doesn't represent a viewing volume as good as a half sphere (as wide as view angle) for which a swept sphere is best. On Tue, Jul 1, 2008 at 8:13 AM, Piotr Obrzut [EMAIL PROTECTED] wrote: hi, why do

Re: [CsMain] Support for swept sphere collision testing

2008-07-01 Thread Piotr Obrzut
hi, why do you need that? -- greetings, Piotr 2008/7/1 Amir Taaki [EMAIL PROTECTED]: Ok, but I'm not sure how this works to use bullet to do non dynamics based collision detection. On 6/30/08, Vincent Knecht [EMAIL PROTECTED] wrote: bump- any ideas please? Just wondering, did you

Re: [CsMain] Question on Cal3d direct bone access

2007-11-28 Thread Piotr Obrzut
/mordobij/mordobij/src/dynamics/dyn_body.cpp?revision=1.24view=markup Check the Ln 24-62 and check iAnimTimeUpdateHandler in CS api. In case of problems, just write. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED

Re: [CsMain] cygwin problems

2007-11-12 Thread Piotr Obrzut
/programowanie/cel /cel-config-1.3: No such file or directory no configure: error: *** CEL could not be found or was unusable. The latest version is always *** available from http://cel.crystalspace3d.org/ -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED

Re: [CsMain] cygwin problems

2007-10-16 Thread Piotr Obrzut
Hi Eric, Sunday, October 14, 2007, 3:06:52 PM, you wrote: On 10/10/07, Piotr Obrzut [EMAIL PROTECTED] wrote: It claims that cs version is 1.1: configure:12865: result: no configure:13099: checking for cs-config-1.1 configure:13132: result: no configure:13099: checking for cs-config-1.3

Re: [CsMain] Game Replay

2007-10-12 Thread Piotr Obrzut
- I'm slowly going this way in IAEditor (i.e while physics simulation I'm recording animation, which later can be easily replayed in any direction). With this approach you can easily save such replay to a file and have same results on other hardware. -- greetings, Piotr Obrzut

[CsMain] cygwin problems

2007-10-09 Thread Piotr Obrzut
'ttree: command not found' error. From what I remember it comes with perl, and I'm sure I was installing all cygwin perl packages. How can I get this tool? -- greetings, Piotr Obrzut - This SF.net email is sponsored

[CsMain] $^ path on linux

2007-09-18 Thread Piotr Obrzut
hi, I have small problem when I'm checking my application on linux - the $^ path points to /sbin/... directory instead of application directory. What can be wrong here? -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED

Re: [CsMain] iaeditor - progress

2007-08-29 Thread Piotr Obrzut
Hi res, Wednesday, August 29, 2007, 3:17:58 PM, you wrote: On 29.08.2007 12:50, Piotr Obrzut wrote: That's true, though I see same problems in CS wx plugin, check csGraphics2DWX::FindPixelFormat (you will find 'RegisterClassA', or const char* dummyClassName = CSGL_DummyWindow;). You're

Re: [CsMain] iaeditor - progress

2007-08-29 Thread Piotr Obrzut
for CS. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events

Re: [CsMain] iaeditor - progress

2007-08-28 Thread Piotr Obrzut
is the best option for the end user). The trunk url: https://iaeditor.svn.sourceforge.net/svnroot/iaeditor. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - This SF.net email is sponsored

Re: [CsMain] msvcgen problems

2007-08-26 Thread Piotr Obrzut
: ' which looks working. The problem is that I don't know which jam option is responsible for 'cflags' and 'lflags' (and I guess they make the problem). -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED

Re: [CsMain] msvcgen problems

2007-08-26 Thread Piotr Obrzut
Hi Eric, Sunday, August 26, 2007, 11:38:22 AM, you wrote: Piotr Obrzut wrote: Ok, I've found that you need to add stuff like 'MsvcGenConfig WX.LIBS : ' which looks working. The problem is that I don't know which jam option is responsible for 'cflags' and 'lflags' (and I guess they make

[CsMain] msvcgen problems

2007-08-24 Thread Piotr Obrzut
hi, I'm trying to reuse jam build system from cseditor. Unfortunately I have small problem with msvcgen - it creates project files with wxgtk and pthread dependencies (I have same problems with cseditor). What can be wrong here? -- greetings, Piotr Obrzut

Re: [CsMain] msvcgen problems

2007-08-24 Thread Piotr Obrzut
can't find related differences between cseditor and wxtest jamfiles. Searching for if [ Property build : projgen ] = msvc in CS dir didn't help. The AdditionalOptions string in CS is empty and in cseditor I saw the stuff from my linux build. -- greetings, Piotr Obrzut

Re: [CsMain] CS and PhysX

2007-06-29 Thread Piotr Obrzut
the binds (just only in C++). In this context I just wanted to say, that when you will use Blender/PhysX Collada loaders then it will be harder to put binds into xml. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED

Re: [CsMain] CS and PhysX

2007-06-28 Thread Piotr Obrzut
(I will need to use unique names or ids for rigid bodies and colliders). -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - This SF.net email is sponsored by DB2 Express Download DB2 Express C

Re: [CsMain] CS and PhysX

2007-06-28 Thread Piotr Obrzut
and colliders). It might not work, b/c with direct loading from data in Collada format CS objects won't be created - engines own loaders will create only their specific objects. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED

Re: [CsMain] CS and PhysX

2007-06-26 Thread Piotr Obrzut
wanted to make such plugin myself in the past) the ageia support and they told me that there is no problem with releasing CS PhysX wrapper. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED

Re: [CsMain] Nominate Crystal Space for the Community Choice Awards!

2007-06-17 Thread Piotr Obrzut
that niftools thingy for you. My advice: make it yourself, or pay someone to do this, but please *stop writing about it*. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - This SF.net email

Re: [CsMain] The importance of data backup... and some other sad news

2007-05-22 Thread Piotr Obrzut
). -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click

[CsMain] iaeditor - progress

2007-05-06 Thread Piotr Obrzut
://www.ragecomm.com/dropbox/obi_ia/balance2.avi Currently the project is only buildable with vc8, so there is no sense in downloading it on other platforms right now - I'm going to fix this problem right after finishing the documentation part of this project. -- greetings, Piotr Obrzut

Re: [CsMain] iRagdoll proposition

2007-03-06 Thread Piotr Obrzut
is another. I'm wondering if I should create separate plugin for it in crystal space... The only role of this plugin would be to handle making animation frames in right time, and to make bones transforms from bodies transforms. Any ideas? -- greetings, Piotr Obrzut mailto

Re: [CsMain] iRagdoll proposition

2007-03-05 Thread Piotr Obrzut
(iRigidBody *body, iSkeletonBone *bone) = 0; -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel

[CsMain] iRagdoll proposition

2007-03-04 Thread Piotr Obrzut
iAnimationSource, or something). -- greetings, Piotr Obrzut - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics

Re: [CsMain] the role of objdefault_2 in kwartz model

2007-03-03 Thread Piotr Obrzut
handed kwartz :) (objdefault_2 makes my objects tree look odd :) ) -- greetings, Piotr Obrzut - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your

[CsMain] editor like app vs. meshes devided on many files

2007-03-02 Thread Piotr Obrzut
such files, but I would like to force users (mostly me :)), to always use one zipped file, containing mesh or world file with all dependencies available on relative paths. Anyone have better solution? -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED

Re: [CsMain] editor like app vs. meshes devided on many files

2007-03-02 Thread Piotr Obrzut
to scene later. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share

Re: [CsMain] editor like app vs. meshes devided on many files

2007-03-02 Thread Piotr Obrzut
Hi res, Friday, March 2, 2007, 1:21:51 PM, you wrote: On 02.03.2007 12:31, Piotr Obrzut wrote: hi, I have following problem: My editor application have its own vfs.cfg. It also have an option to start new 'project' with given world file, or to load external mesh. For now

Re: [CsMain] editor like app vs. meshes devided on many files

2007-03-02 Thread Piotr Obrzut
Hi res, Friday, March 2, 2007, 3:04:09 PM, you wrote: On 02.03.2007 13:37, Piotr Obrzut wrote: the problem still exists when user will add new files to the project later (the app won't change world file, it should be mostly used to record animation and export the physics properties alone

Re: [CsMain] editor like app vs. meshes devided on many files

2007-03-02 Thread Piotr Obrzut
Hi res, Friday, March 2, 2007, 3:45:36 PM, you wrote: On 02.03.2007 15:39, Piotr Obrzut wrote: yes, but what I was trying to say is, that not all data might be in that dir right away (i.e user might need to add some meshes that will affect simulation, but they won't be connected to world

[CsMain] the role of objdefault_2 in kwartz model

2007-03-02 Thread Piotr Obrzut
hi, what does the objdefault meshfactory in kwartz model? When I've removed it, then one of the arms disappeared, but I had additional mesh on scene (which returned me undefined skeleton pointer...). -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED

Re: [CsMain] Crystal External repository

2007-02-19 Thread Piotr Obrzut
heightfield collider) - so I would like you guys (Hristo) to keep working on the old plugin, trying to discuss eventual design problems. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - Take

[CsMain] normals of animated genmesh

2007-02-19 Thread Piotr Obrzut
hi, how can I get updated normals (and/or vertices) of animated genmesh? -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - Take Surveys. Earn Cash. Influence the Future of IT Join

[CsMain] Getting texture data

2007-02-16 Thread Piotr Obrzut
hi, how can I get texture data (i.e pixels) when there is no 'image' connected? I want to read texture data after r2t operation. -- greetings, Piotr Obrzut - Take Surveys. Earn Cash. Influence the Future of IT Join

Re: [CsMain] Another question on terrain

2007-02-16 Thread Piotr Obrzut
already (I don't remember the name, but you might ask on #crystalspace) -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's

Re: [CsMain] Getting mesh texcoords

2007-02-13 Thread Piotr Obrzut
Hi res, Monday, February 12, 2007, 5:54:15 PM, you wrote: On 12.02.2007 17:44, Piotr Obrzut wrote: hi, I would like to get all texcoord of every mesh on the scene, how can I do this? (iPolygonMesh gives no access for them). TCs are stored in a mesh-dependent way. So you have to go

Re: [CsMain] Getting mesh texcoords

2007-02-13 Thread Piotr Obrzut
Hi Jorrit, Tuesday, February 13, 2007, 12:01:19 PM, you wrote: On 2/13/07, Piotr Obrzut [EMAIL PROTECTED] wrote: Thanks. Now I would like to set second (or higher) texcoord of every mesh - I would need to do this only once, what do you suggest? What exactly do you mean by this? Setting

[CsMain] Getting mesh texcoords

2007-02-12 Thread Piotr Obrzut
hi, I would like to get all texcoord of every mesh on the scene, how can I do this? (iPolygonMesh gives no access for them). -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - Using

[CsMain] Dynamic Ambient Occlusion

2007-02-02 Thread Piotr Obrzut
to bind this data with vertices. I would probably need to pass suitable texture coords of given occlusion texture. Which way would be best? (1, or 2) -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED

Re: [CsMain] Niftools now?

2007-01-25 Thread Piotr Obrzut
animations and physics mix with something better than cally . Also one interface for skeletal animated models would be really nice in CS (I promise to code the cal3d part if we will agree on such interface). -- greetings, Piotr Obrzut

Re: [CsMain] Disk paging?

2007-01-06 Thread Piotr Obrzut
hi, Piotr Obrzut wrote: It does, with new terrain system (another SoC project) which supports terrain paging (old system does too), you can setup your app to load things only needed for specific terrain cell. This is only for terrain, correct? Not other geometry objects, or textures

[CsMain] problem with genmeshanim and hardmove

2006-12-19 Thread Piotr Obrzut
hi, when I try to scale down my model with hardmove matrix scale all=.5 / /matrix /hardmove then its animations starts to be messy (i.e it have twisted hands). -- greetings, Piotr Obrzut

Re: [CsMain] Disk paging?

2006-12-18 Thread Piotr Obrzut
for specific terrain cell. -- greetings, Piotr Obrzut - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief

[CsMain] terrain splat problem

2006-11-15 Thread Piotr Obrzut
. ** Why it is a problem for me? I want to have clear situation, i.e for 2 materials: OutputColor = splat_alpha1*color1 + splat_alpha2*color2; //I don't want to have any influence of base material Is this possible? -- greetings, Piotr Obrzut

Re: [CsMain] terrain splat problem

2006-11-15 Thread Piotr Obrzut
/ /layer /fixedfp /fp /pass /technique unlike to old system I don't see any reference to LOD. Could someone explain me how it should work? -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED

Re: [CsMain] New castle level in CS: testers requested

2006-10-11 Thread Piotr Obrzut
and if it looks ok. I have tried it on gf 7600 GO and gf 6600 gt (both winxp). It looked very nice (esp. compared to old default level) and was working fast enough on both. I hope the outdoor scene will be included too. -- greetings, Piotr Obrzut

[CsMain] r2t problems again (water test app included)

2006-10-10 Thread Piotr Obrzut
hi, I think I've found a bug in cs r2t, I see clear color (pink) that should be only visible on texture render target - this happens when I do or not use fbo. The app: www.ragecomm.com/obi/water_test.rar -- greetings, Piotr Obrzut

[CsMain] lights, shader (or r2t problems)

2006-10-07 Thread Piotr Obrzut
,-y,z and opposite (at last it looks like that). It even isn't consistent (for 2 shaders the light input position might differ). Anyone could tell me what might be wrong? -- greetings, Piotr Obrzut - Take Surveys

Re: [CsMain] 3ds max cal3d exporting

2006-10-06 Thread Piotr Obrzut
LOD, in my opinion the last picture shows some problems with animation (the legs and hands are twisted when I run 'walk' animation). I've checked the model without cs and I've noticed same problem. -- greetings, Piotr Obrzut

[CsMain] frustvis problems

2006-09-27 Thread Piotr Obrzut
C kernel32.dll!7c816fd7() [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] -- greetings, Piotr Obrzut - Take Surveys. Earn Cash. Influence the Future

Re: [CsMain] driver related crash

2006-09-24 Thread Piotr Obrzut
hi Jorrit! Are you sure you did a full clean build? Always do that when strange things are happening. I did that several times, including deleting out directory. -- greetings, Piotr Obrzut - Take Surveys. Earn Cash

[CsMain] driver related crash

2006-09-23 Thread Piotr Obrzut
C++ tto.exe!main(int argc=3, char * * argv=0x003d4f08) Line 36 C++ tto.exe!__tmainCRTStartup() Line 586 + 0x19 bytes C tto.exe!mainCRTStartup() Line 403 C kernel32.dll!7c816fd7() I'm working on winxp gf6600GT -- greetings, Piotr

[CsMain] frustvis kd-tree crash

2006-09-22 Thread Piotr Obrzut
del req.args['owner'] KeyError: 'owner' -- greetings, Piotr Obrzut - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business

Re: [CsMain] own mesh - problem with clipping

2006-09-15 Thread Piotr Obrzut
://www.ragecomm.com/obi/clip_right.jpg (terrain and trees are clipped right) this problem occurs only for mine meshes. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - Using Tomcat but need to do more

Re: [CsMain] own mesh - problem with clipping

2006-09-15 Thread Piotr Obrzut
, but prior to camera. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology

[CsMain] own mesh - problem with clipping

2006-09-14 Thread Piotr Obrzut
are rather same... -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology

[CsMain] water plugin

2006-09-12 Thread Piotr Obrzut
backup techniques required). The plugin: www.ragecomm.com/obi/water.rar -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - Using Tomcat but need to do more? Need to support web services

[CsMain] kd-tree related crash (DistributeLeafObjects failed: !leaf_replaced)

2006-09-09 Thread Piotr Obrzut
++ iaeditor.exe!__tmainCRTStartup() Line 586 + 0x17 bytes C kernel32.dll!7c816fd7() iaeditor.exe!iaMainFrame::CreateControls() Line 188 + 0x5c bytes C++ -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED

Re: [CsMain] shaders variables and portals

2006-09-09 Thread Piotr Obrzut
: it looks that light 0 position is mixed up in my case. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - Using Tomcat but need to do more? Need to support web services, security? Get stuff done

Re: [CsMain] clipping planes (r2t backend)

2006-09-07 Thread Piotr Obrzut
hack is still needed unfortunately. My hack works in general, but I have problem with glClipPlane and vertex programs, anyone have idea how to solve this issue? -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED

Re: [CsMain] clipping planes

2006-09-06 Thread Piotr Obrzut
- it just shows what's below terrain when you look up with 'normal' camera (especially when water isn't deep). So the problem is: lack of clipping plane for everything below water level. Unfortunately this can't be solved with portals hack (or can be?) -- greetings, Piotr Obrzut

[CsMain] clipping planes

2006-09-05 Thread Piotr Obrzut
. There was some talk yesterday on irc about fbo. How it was ended? -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - Using Tomcat but need to do more? Need to support web services, security

[CsMain] portals, sectors, clipping

2006-08-20 Thread Piotr Obrzut
) when warp transform don't... I'm confused right now, I'm quite sure I didn't noticed this problem before and I though it will be clipped by portal mesh (btw with above flags setup the picture shouldn't be clipped at all, right?). -- greetings, Piotr Obrzut mailto:[EMAIL

[CsMain] rotation problems (breaking change?)

2006-08-12 Thread Piotr Obrzut
hi, I have problems with rotation of my meshes. They was working ok for a long time, and I'm quite sure it is some cs change at fault here. Could somebody point me the change that might be responsible? (I'm sure I had it working 3-4 weeks ago). -- greetings, Piotr Obrzut

Re: [CsMain] rotation problems (breaking change?)

2006-08-12 Thread Piotr Obrzut
Hi Jorrit, Saturday, August 12, 2006, 1:28:54 PM, you wrote: Can you be more specific to the problem? What exactly is going wrong? sorry, I forgot to write: 'y' is mixed with 'z' - they are laying on the ground, when they should stand. -- greetings, Piotr Obrzut

[CsMain] lightning halo, render order

2006-07-23 Thread Piotr Obrzut
order when you use csSimpleRenderMesh (halo components) can you? Is there an alternate way to solve my problem? -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - Take Surveys. Earn Cash

[CsMain] character shadows, terrain

2006-07-11 Thread Piotr Obrzut
colliders :)) -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology

Re: [CsMain] About the sunday break

2006-07-10 Thread Piotr Obrzut
point :). Such list isn't legal without agreement from each person (at last here). -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] - Using Tomcat but need to do more? Need to support web services, security? Get

[CsMain] render loops

2006-06-18 Thread Piotr Obrzut
. what would I need to do, to render objects 2 times with different set of shaders? The only way will be to change material on every one? Or I can use renderloops somehow? -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED

Re: [CsMain] cs opcode, iTerraFormer, collision primitives

2006-03-24 Thread Piotr Obrzut
that are already done for cs cd system based on opcode - I don't know which is worst ;). -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] --- This SF.Net email is sponsored by xPML, a groundbreaking scripting

Re[2]: [CsMain] cs opcode, iTerraFormer, collision primitives

2006-03-24 Thread Piotr Obrzut
into consideration that former may use different triangulation method: how can we have collider looking similar to displayed one (i.e avoid avatar walking through slopes)? -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED

[CsMain] iaeditor project (help needed)

2006-02-17 Thread Piotr Obrzut
/ our ml list: iaeditor-main@lists.sourceforge.net -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine

Re: [CsMain] maya2cs and cal3d

2006-02-11 Thread Piotr Obrzut
Hi Ross, Cal3d has it's own maya exporter. I know, but it don't produce cs lib file for cal3d. Modeler from my project wanted me to do some kind of script that will do that, but I thought maya2cs should have something like this. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED

[CsMain] maya2cs and cal3d

2006-02-10 Thread Piotr Obrzut
Hi, I'm writing b/c I'm wondering if maya2cs supports cal3d format. I don't have maya myself, but I would like to know if it does it and how to do this. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] --- This SF.net email

Re[3]: [CsMain] model sinking into heightmap

2006-01-16 Thread Piotr Obrzut
)? And here is the answer: there is special lod value for terrain called (suprise:)) cd resolution; in xml it will look like that: lodvalue name=cd resolution350/lodvalue -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED

Re: [CsMain] New cs-win32libs

2006-01-09 Thread Piotr Obrzut
.exe -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes

[CsMain] New project comming

2006-01-09 Thread Piotr Obrzut
Hello, I would like to announce our project. Currently a group of us have been working on a 3d mmorpg using many high end libs like CrystalSpace3D, Crystal Entity Layer, RakNet, OpenAL, ODE, SpeedTreeRT, SpeedWindRT, and AngelCode. This is a large scale closed src project that is going for

Re[3]: [CsMain] problems with CS_MESHTYPE_QUADS

2006-01-09 Thread Piotr Obrzut
will be happy to PO know them. My question is: could this changes broke my geometry setup for quads? r Unlikely. now (after latest cs update) the're no problem with diplaying cs quads. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED

[CsMain] problems with CS_MESHTYPE_QUADS

2005-12-24 Thread Piotr Obrzut
/video/render3d/opengl/gl_render3d.cpp?r1=1.319r2=1.320 (but even using previous file version didn't solve my problem) My question is: could this changes broke my geometry setup for quads? -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED

Re[2]: [CsMain] csInputDefinition::ParseOther() - is it fixed?

2005-12-18 Thread Piotr Obrzut
methods). Suetside did update yesterday too and celtest command input wasn't working for him. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] --- This SF.net email is sponsored by: Splunk Inc. Do you grep through

Re[4]: [CsMain] csInputDefinition::ParseOther() - is it fixed?

2005-12-18 Thread Piotr Obrzut
\csutil\scf_interface.h(132) : see declaration of 'iBase::RemoveRefOwner' d:\programowanie\CS\plugins\engine\3d\meshgen.h(114) : see reference to class template instantiation 'csArrayT' being compiled with [ T=iMeshWrapper ] -- greetings, Piotr Obrzut

Re: [CsMain] water with reflection and waves (done by vertex perturbation)

2005-11-16 Thread Piotr Obrzut
texture) PO btw. one more question: how can I display texture on backface too? ach, and I forgot to write that I was trying to use reflect and stat_dyn_reflect shaders (first wasn't affected by alpha at all, second - see pictures) -- greetings, Piotr Obrzut mailto