Re: [CsMain] Source Build Failing

2014-04-18 Thread res
Hi, the trunk is fixed now. Thanks for letting us know. -f.r. signature.asc Description: OpenPGP digital signature -- Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to

Re: [CsMain] Source Build Failing

2014-04-18 Thread res
On 18.04.2014 01:33, John Schneiderman wrote: > Building off of trunk using the same command still failed. This time the > error > looks like this, amongst a few others: What compiler are you using? -f.r. signature.asc Description: OpenPGP digital signature --

Re: [CsMain] MSYS Installation Path Problem

2014-03-31 Thread res
The MSYS 64-bit support modifies an *existing* “profile” file. You have to point it to the location of the file in your MSYS installation.   -f.r.   Error: When you double click MSYSsupport-x64.exe, an installation windows pops up and asks where you would like to download the software. It

Re: [CsMain] CMake Find Script

2013-07-22 Thread res
On 22.07.2013 21:01, David Neugebauer wrote: > is there already a CMake FindScript available anywhere in the code? Unfortunately, no. …but of course we would welcome the contribution ;) FWIW, on Unix (and MinGW), it'd be quite simple: there, the cs-config script provides a pretty convenient way t

[CsMain] New cs-winlibs: 2.1_003

2013-02-10 Thread res
Hello, I rolled a new winlibs package. Changes include: - Updated wxWidgets to 2.9.4. - Updated libpng to 1.5.13. - Updated freetype to 2.4.11. - Updated Cg to 3.1 (April 2012). - Updated cegui to 0.7.9. - Added Open Asset Import Library (aka assimp) 3.0. Linky linky: http://crystalspace3d.org/dow

[CsMain] New winlibs: 2.1_002

2012-10-18 Thread res
Hello, after a …long time/delay I managed to roll a new winlibs release. Changes include: - Updated libjpeg to 8d. - Updated libpng to 1.5.10. - Updated libogg to 1.3.0. - Updated libvorbis to 1.3.3. - Updated freetype to 2.4.9. - Updated bullet to 2.80. - Updated pcre to 8.20. - Updated cegui to

Re: [CsMain] CRYSTAL environment variable issues with CS/CEL projects in Win7

2012-08-06 Thread res
On 06.08.2012 20:48, Austin Bonander wrote: > So I built the release versions of CS and CEL with MSVC10. I installed > Winlibs correctly and chose VC support. CEL applications and independent > applications linking to CS and CEL complain about missing DLLs. My > CRYSTAL and CEL variables are set. >

Re: [CsMain] csfxFadeTo() behind the meshes

2012-04-18 Thread res
> Hello Crystalspace team, > For a game, I need to display an overlay texture above everything else > on the screen, with variable opacity. I found the function csfxFadeTo() > in walktest (F6 command). I wanted to try it in a minimal code example, > so took the Simple1 tuto. It works well, the t

Re: [CsMain] Looking for free Creative Commons licensed textures

2012-01-25 Thread res
Original-Nachricht > Datum: Wed, 25 Jan 2012 20:36:10 +0100 > Von: Jorrit Tyberghein > An: CS developers and users list > Betreff: [CsMain] Looking for free Creative Commons licensed textures > So if you know any archives of where I can find these types of textures > and > mod

Re: [CsMain] Searching CS code tree using grep and avoid .svn directories question

2012-01-09 Thread res
On 10.01.2012 07:57, Philip Wyett wrote: > Any other tips for new devs > will be appreciated. Some of these we can always add to the CS docs as a > cheat sheet. Once you started to actually modify source files you probably want to exclude backup files as well; to accomplish that, pass ‘--exclude=*

[CsMain] New CS winlibs release

2011-12-29 Thread res
Hi, I've rolled a new version of the winlibs (2.0_002). Changes include: - Updated libpng to 1.5.6. - Updated libogg to 1.3.3. - Updated freetype to 2.4.7. - Updated bullet to 2.79. - Updated pcre to 8.20. - Build libs for MinGW gcc 4.6 as well. - Changed mingw64 gcc version to 4.5.4. - A

Re: [CsMain] CS mentors

2011-12-14 Thread res
> - Rendering (I hope a certain person will volunteer here - Frank? ;-)) Sure, count me in :) -f.r. -- NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie! Jetzt informieren: http://www.gmx.net/de/go/freephone ---

Re: [CsMain] [Crystal-develop] Git? Or?

2011-11-25 Thread res
On 25.11.2011 13:44, Jorrit Tyberghein wrote: > Well I'm not married to SourceForge. At this moment we're not doing much > more on SF > then the subversion server and the mailing lists. We can even keep the > project there for the > mailing lists if needed. True. Mailing lists and file hosting wou

Re: [CsMain] Git? Or?

2011-11-25 Thread res
On 25.11.2011 12:50, Eric Sunshine wrote: > Frank already uses > git behind-the-scenes for CS development via git-svn bridging, and, in > discussion with him, my impression is that he likes git as much as I > do. Indeed. I practically only use svn topped by git nowadays, on all platforms (includin

Re: [CsMain] [Crystal-develop] CS 3.0

2011-11-25 Thread res
On 25.11.2011 07:00, Philip Wyett wrote: > * GL scaled to support older hardware and run. CS so auto scales > back and run on any sys dependant on it's capabilities. The capabilities are already there; the main issue here is maintaining the shaders such that “fallback” versions for old hardw

Re: [CsMain] basic config file

2011-11-03 Thread res
On 02.11.2011 18:47, luo_...@yahoo.es wrote: > I would like to have a vfs.cfg pointing to the correct CS installation > directories. Can somebody give me an idea? CS finds itself through the CRYSTAL variable, there isn't really a file to put that info in. Typically, for development, you'd set CRY

Re: [CsMain] Namespace confusion

2011-08-17 Thread res
> While working on the proposed new CS website (see my other message), I > dipped into CS itself again. I thereby realized that some classes are in > sub-namespaces of "CS", while a whole lot of others are not namespaced > at all, but are prefixed with "cs". I find this to be very confusing, >

Re: [CsMain] crystalspace msvcp90d.dll missing

2011-08-16 Thread res
On 11.08.2011 14:19, Christian Van Brussel wrote: > On Thu, 2011-08-11 at 01:21 +0800, Jubert Ledesma wrote: >> Problem with crystalspace . Was able to compile CrystalSpace using vc >> ++.net 2008 but when I tried to run some of the samples I keep getting >> this error msvcp90d.dll missing. msvcp9

Re: [CsMain] CEL Paths

2011-05-23 Thread res
On 24.05.2011 03:34, Yuan Kang wrote: > Yeah, I just found that in the CS folder. But is there any reason the > object and plugins still aren't getting loaded? Were they actually built? The “-verbose“ command line parameter, passed to a CS application, will print out which (and where) plugins wer

[CsMain] New cs-winlibs: 2.1_001

2011-05-17 Thread res
Hi, I rolled a new winlibs release. Changes include: - Build more WX libs for MSVC (adv, aui, html, net, xml, xrc). - Rebuilt mingw DLLs using newer binutils version. Fixes trac issue #905. Download location as usual: http://crystalspace3d.org/downloads/cs-winlibs/cs-win32libs-2.1_001.exe htt

[CsMain] New winlibs: 2.0_001

2011-04-23 Thread res
Hi, I rolled a new version of the winlibs. Changes include: - Updated libpng to 1.5.2. - Updated libjpeg to 8c. - Updated bullet to 2.78. - Updated pcre to 8.12. - Updated OpenAL Soft to 1.13. - Updated wxWidgets to 2.8.12. Get it at the usual place: http://www.crystalspace3d.org/downloads/

Re: [CsMain] [gsoc 2011] Video decode support

2011-04-07 Thread res
On 07.04.2011 15:12, Christian Van Brussel wrote: > About your proposition: Theora is a video format, it does not handle > sounds etc. Ogg does. It is a container format which can contain theora > files, sounds, lossless video files etc, see eg > http://en.wikipedia.org/wiki/Ogg#Ogg_codecs. > > So

Re: [CsMain] GSoC project: approx GI in image space

2011-04-04 Thread res
On 04.04.2011 23:20, Christian Van Brussel wrote: > For optional tasks, antialiasing or HDR would be great, but variance > shadow maps seem a bit complex to be implemented rapidly, don't you think? And possibly unneeded, I already did some VSM stuff... well, 2yrs ago, but back then it worked. At l

Re: [CsMain] [GSoC2011] Multi-Purpose UDP Networking System For Robust Client To Server Communication

2011-04-04 Thread res
On 04.04.2011 16:26, Mike Gist wrote: > I have one question about the UDP bit. > What does rolling our own custom networking solution give us over > supporting existing high-performance networking libraries for games e.g. > raknet? IIRC, doesn't the current networking stuff use some 3rd party depe

Re: [CsMain] Advice for a GSoC idea

2011-03-30 Thread res
On 29.03.2011 20:31, Antony Martin wrote: > I just (re)discovered the feature that OpenGL lacks (it was just on the home > page of my website): > > http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt > > But it has only been included since the version 4.1. ...which also means y

Re: [CsMain] Advice for a GSoC idea

2011-03-30 Thread res
On 29.03.2011 15:37, Antony Martin wrote: > OK I got a better overview now. The "unified" syntax wouldn't be very > different > I guess, it should force both the VP and the FP to be of the same language > for > example. From a syntax perspective there should be a new XML tag for “unified” shad

Re: [CsMain] Advice for a GSoC idea

2011-03-28 Thread res
On 28.03.2011 11:36, Antony Martin wrote: > How do I run the demo using another test scene? I only found it in the > "startme" > executable so far. Is it possible to switch to forward rendering inside the > demo? IIRC you could specify different paths to world on deferreddemo's command line; ch

Re: [CsMain] Advice for a GSoC idea

2011-03-28 Thread res
On 28.03.2011 12:03, Antony Martin wrote: > I've got a much higher revision (36022), my engine.cfg doesn't look like that > at > all, I'm on V1.4 branch. That would be odd as deferreddemo only exists in trunk. -f.r. signature.asc Description: OpenPGP digital signature ---

Re: [CsMain] Advice for a GSoC idea

2011-03-28 Thread res
On 28.03.2011 09:46, Antony Martin wrote: > As a start, build CS and run “deferreddemo”. Already have, the demo seems to work fine. Well, some stuff the demo can do (eg show intermediate textures) should give you an idea how it works. Next step would be to run around and look for issues/visual gli

Re: [CsMain] Advice for a GSoC idea

2011-03-27 Thread res
On 28.03.2011 00:06, Antony Martin wrote: > Well then I'll try to know what the DR can do exactly in order to make a > reasonable timeline. Who could know that? As a start, build CS and run “deferreddemo”. > I was thinking about it too. In my engine I tried to support both Cg and GLSL > but sin

Re: [CsMain] crystalspace and nvidia-cg in Debian

2011-03-20 Thread res
On 20.03.2011 11:17, Devid Antonio Filoni wrote: > However there is still an issue which makes all this work pretty > useless, of course I'm talking about nvidia-cg plugin which is needed > by a lot of games. It cannot be uploaded to main so I need your help > to figure a way to build it in a separ

Re: [CsMain] GSoC 2011

2011-03-19 Thread res
On 18.03.2011 20:02, Jorrit Tyberghein wrote: > I'm very pleased to announce that we are again selected for Google > Summer of Code! This is the sixth (or seventh?) > time. I lost count :-) First SoC ever was in 2005, one with CS was 2006 - so it's SoC #6 for CS. But hey, six out of seven - not b

Re: [CsMain] Problem with CS Walktest.app on Snow Leopard

2011-02-14 Thread res
On 14.02.2011 03:41, Nicolas Goles wrote: > Any ideas ? Is the crash reproduceable? That is, does it always crash at the _same_ point? Also, run walktest with a debugger; it can provide additional information which is helpful for tracking down the problem (such as the arguments to the crashing fun

Re: [CsMain] shader on the whole screen

2011-02-04 Thread res
On 03.02.2011 00:34, Christophe ILLY wrote: > Is there in Crystalspace a simple way to apply a shader on the whole > screen (for example blur or desaturate)? In the SVN version (trunk or 2.0 branch) you can use the post process manager for that. There's a config setting, “RenderManager.Unshadowed.

Re: [CsMain] CS bindings ...

2011-01-06 Thread res
On 06.01.2011 20:00, Sp4M wrote: > - If "jvm.dll" (under windows) file isn't correctly located, we get a > normal "cannot find -ljvm ..." error. I located mine by adding > the /-L/F/PROG/Java///jdk1.6.0_23/jre/bin/client /directive. Note that > if I use the "/jdk1.6.0_23/jre/bin/server/jvm.dll" /in

[CsMain] New winlibs release

2010-12-28 Thread res
Hi, I rolled a new version of the winlibs package. The most notable change is an update for cal3d, from version 0.11.0 (old) to r507 of trunk (slightly less old), tagged “0.12” in the sources. Other changes include: - Updated libpng to 1.4.5. - Updated freetype to 2.4.4. - Updated libogg to 1.2

Re: [CsMain] Unknown Error while building crystalspace

2010-12-26 Thread res
On 26.12.2010 13:38, Lirrec wrote: > What gcc version are you using? > I usually get that specific error with gcc 4.5 as CS won't built with > 4.5 yet. Compiling with an older gcc (either everything or just the > files with errors) works. It's a bug in gcc 4.5.0. IIRC http://gcc.gnu.org/bugzilla

[CsMain] New cs-winlibs (1.9_007)

2010-11-30 Thread res
Hi, it took a bit longer than I hoped myself, but here is a new winlibs package. Changes include: - Updated libpng to 1.4.4. - Updated libjpeg to 8b. - Updated freetype to 2.4.3. - Updated pcre to 8.10. - Updated cegui to 0.7.4. - Updated bullet to 2.77. - Included x86 and x64 builds of Open

Re: [CsMain] Proposed website: Trac theme

2010-11-19 Thread res
On 13.11.2010 17:15, Denis Washington wrote: > Today I played a bit with Trac and its themeing system, and after some > fumbling I assembled a template and stylesheet that mildly modifies Trac > to integrate well with my Drupal site. Screenshots here: Looks nice. Though, the trac navigation bar

Re: [CsMain] Problem compiling python bindings on mingw

2010-10-18 Thread res
On 18.10.2010 10:37, Jorrit Tyberghein wrote: > Anyone any idea? Since jobber apparently doesn't add any generated python bindings files cs_animation.cpp was simply missing :P I've just added it manually. -f.r. signature.asc Description: OpenPGP digital signature --

Re: [CsMain] Why SCF?

2010-10-15 Thread res
On 15.10.2010 19:41, Denis Washington wrote: > I know the benifits of programming against interfaces, but still can't > figure out why SCF is needed. I have the feeling the the core features > of C++ suffice. For instance, the same effect described above can be > archieved by a simple purely vir

Re: [CsMain] Why SCF?

2010-10-15 Thread res
On 14.10.2010 23:21, Denis Washington wrote: > Being relatively new to CrystalSpace, I digged a bit deeper into the > User's Manual again and came across the chapter about SCF. While having > read it from beginning to end, I still don't have any clue about what > this mechanism does bring to the ta

Re: [CsMain] sndtest missing sound file

2010-10-14 Thread res
On 14.10.2010 21:34, Sebastian Hoffmann wrote: > There doesn't appear to be a loopbzzt.wav in my CS checkout. It's in standard.zip. -f.r. signature.asc Description: OpenPGP digital signature -- Beautiful is writing sam

Re: [CsMain] Communication Channels

2010-10-11 Thread res
On 11.10.2010 14:19, Denis Washington wrote: > Looking at the great variety of communication channels offered by the > CrystalSpace project, I think it is a bit overkill. We have both forums > and mailing lists, and both options have areas for users and developers. The reason is simple: some pe

Re: [CsMain] list of glfixed shaders

2010-10-11 Thread res
On 11.10.2010 16:48, Christophe ILLY wrote: > Hi Crystal-main, > Where can i find a list of available "glfixed" shaders? Using ‘grep’ would be one way. -f.r. signature.asc Description: OpenPGP digital signature -- Beau

Re: [CsMain] Website Theme Mockup

2010-08-29 Thread res
On 29.08.2010 15:04, Mike Gist wrote: > I'm not too bothered how it's done, we just need a better looking site. > If mediawiki isn't going to work so well then we should do it some other > way. I'm against switching away from MediaWiki. I fear the chain of events would be: - Software package is ch

Re: [CsMain] Confusion regarding spotlight falloff

2010-08-09 Thread res
On 09.08.2010 14:31, Mohit Taneja wrote: > This probably means that outerFalloff is a ratio and not an angle. > So, all I want to know is that are innerFalloff and outerFalloff angles > or ratios, and if ratios, them of what? The cosine of angles. -f.r. signature.asc Description: OpenPGP digit

Re: [CsMain] registration and help

2010-08-05 Thread res
On 05.08.2010 19:16, Christian Van Brussel wrote: > ie, with the correct width, height and number of color channels. It's 4 channels (RGBA). -f.r. signature.asc Description: OpenPGP digital signature -- The Palm PDK Ho

Re: [CsMain] [GSoC2010] Status Update + Parallelization of lighter2 code

2010-07-22 Thread res
Original-Nachricht > Datum: Thu, 22 Jul 2010 10:07:55 +0100 > Von: Mike Gist > An: CS developers and users list > Betreff: Re: [CsMain] [GSoC2010] Status Update + Parallelization of lighter2 > code > Okay. I'd like to see support for directional lights as well. That's > proba

Re: [CsMain] [GSoC2010] Status Update + Parallelization of lighter2 code

2010-07-22 Thread res
On 21.07.2010 18:52, Mohit Taneja wrote: > I also had a discussion with Scott, and it seems that there is quite > some interest/concerns with the time required to generate lightmaps > using lighter2. So we planned to change the project deliverables of my > project and get some of the photon mapping

Re: [CsMain] Reflectivity of a surface

2010-06-18 Thread res
On 18.06.2010 19:06, Eduardo Poyart wrote: > Can't Mohit's tool do the same? In other words, it could read the > texture and use it as the answer to his question of what percentage of > photons are reflected from a surface. Part of the issue is that the diffuse texture combines two pieces of infor

Re: [CsMain] Reflectivity of a surface

2010-06-18 Thread res
On 18.06.2010 15:43, Scott Johnson wrote: > Thoughts? Don't make it _overly_ complex? >.> -f.r. signature.asc Description: OpenPGP digital signature -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Fa

Re: [CsMain] Reflectivity of a surface

2010-06-18 Thread res
On 18.06.2010 15:25, Christian Van Brussel wrote: > affect the light bumped at the same angle, and the normal map would > affect the normal of the surface? The normal map is commonly a much higher resolution than what the lightmap is sampled at, hence not very useful during lightmap generation. (I

Re: [CsMain] Reflectivity of a surface

2010-06-18 Thread res
On 18.06.2010 08:26, Mohit Taneja wrote: > Well by reflectivity I meant that if there are 1000 photons falling on a > surface and its reflectivity is 0.64 than approximately 640 of them > would be reflected off that surface and 360 of them would be absorbed.. Hmm... right now this isn't something

Re: [CsMain] Reflectivity of a surface

2010-06-17 Thread res
On 17.06.2010 22:15, Mohit Taneja wrote: > I plan to use the reflectivity Could you quickly point somewhere where that ‘reflectivity’ is described? (Or describe it yourself, if so inclined...) I'm just not sure right now what that exactly is ¬.¬ -f.r. signature.asc Description: OpenPGP digita

Re: [CsMain] Issues with Walktest Application

2010-06-07 Thread res
On 07.06.2010 18:50, res wrote: > You well need to merge the > lastest CS trunk. How we do that in CS, see the “Merging changes” paragraph in http://trac.crystalspace3d.org/trac/CS/wiki/SVN%20Branch%20Management -f.r. signature.asc Description: OpenPGP digital sig

Re: [CsMain] Issues with Walktest Application

2010-06-07 Thread res
On 07.06.2010 17:27, Mohit Taneja wrote: > Hi, > > Well "-verbose=-scf", did made walktest talk a lot, though I wasn't able > to understand the logs. > The error which it is showing is "error C5041: cannot locate suitable > resource to bind parameter". > > Attaching the logs for reference. Uh, t

Re: [CsMain] Issues with Walktest Application

2010-06-07 Thread res
On 07.06.2010 15:51, Mohit Taneja wrote: > Btw, would debugging walktest would be of any help?? As I am not getting > any errors or warnings on command line. Please pass "-verbose=-scf" to walktest on the command line when running the cornell box and give me the output. -f.r. signature.asc Des

Re: [CsMain] Issues with Walktest Application

2010-06-07 Thread res
On 04.06.2010 21:56, Mohit Taneja wrote: > Any method to debug it, or any known issue with the cornell map, I am > using the cornell map in the data folder of trunk. I think you simply start "falling" as soon as the map is loaded; cornell doesn't have any other geometry than the box, and the camer

Re: [CsMain] Issues with Walktest Application

2010-05-28 Thread res
On 28.05.2010 12:08, Mohit Taneja wrote: > I am attaching the logs of the error I got after debugging it in gdb. > Any help would be great. Uhm. It crashes in i915, the graphics driver. Basically, that's not that good, as it's hard for us to debug/fixing the drivers as well... _Maybe_ there's som

[CsMain] New cs-winlibs (yes, again)

2010-05-04 Thread res
...the most notable change is that the libjpeg snafu is fixed. Also, I fixed some issues that cropped up under MinGW that some people may have noticed sooner or later. http://www.crystalspace3d.org/downloads/cs-winlibs/cs-win32libs-1.9_006.exe http://www.crystalspace3d.org/downloads/cs-winlibs/cs-

[CsMain] New cs-winlibs

2010-05-03 Thread res
Changes include: - Updated libz to 1.2.5. - Updated libpng to 1.4.1. - Update libogg to 1.2.0. - Update libvorbis to 1.3.1. - Updated freetype to 2.3.12. - Updated bullet to 2.76. - Updated pcre to 8.02. - Updated wx to 2.8.11. - Updated libjpeg to 8a. - Updated Cg to February 2010 releas

Re: [CsMain] GSoC application

2010-05-01 Thread res
On 01.05.2010 17:02, Christian Van Brussel wrote: > - path finding may be needed also in CS, and not only in CEL. Maybe the > integration of Recast & Detour may be made at the CS level, and the > implementation of the hierarchical path finding at the CEL level. > - the same remark goes to artificia

Re: [CsMain] GSoC students accepted

2010-04-27 Thread res
On 27.04.2010 08:52, Jorrit Tyberghein wrote: > I'm very happy for these students but of course I'm also sad that many > other good proposals didn't make it. I want to second that. There where some excellent proposals that unfortunately couldn't make the cut. Picking out the proposals was hard. S

Re: [CsMain] GSoC Application

2010-04-01 Thread res
On 01.04.2010 16:35, Christian Van Brussel wrote: > > >> Perhaps however, further work on the existing shader system, >> such as support for GLSL, would make a good project. > > Deferred shading is also an interesting topic. Yeah, deferred shading is definitely a worthwhile SoC project. -f.r.

Re: [CsMain] GSoC Application

2010-04-01 Thread res
Hi, I'm sorry, but there seems to be little in your proposal that is actually not already in CS. We already have a flexible shader system, shaders can be written in NVIDIA's Cg, and it is already possible to write + use a shader for various effects without having to write a single line of C++. -f.

Re: [CsMain] GSoC 2010

2010-03-31 Thread res
Could you be more specific what "basic" means for the first milestone? Just a few keywords on what it does, and significant things it does not do (yet). On 31.03.2010 15:08, Christian Van Brussel wrote: > It would probably be better to spend the remaining time on improving the > SSAO system, tryin

[CsMain] Changes wrt shared libs preprocessor definitions

2010-03-30 Thread res
Hello, with my latest commit I changed the name of the preprocessor definitions that indicate whether a CS built with shared or static libraries is used. Previously, a single definition CS_BUILD_SHARED_LIBS was used; if it was present, CS had to be built with shared libraries; if absent, CS had to

Re: [CsMain] [GSoc 2010] GSoC application for lighter2 improvements

2010-03-24 Thread res
On 24.03.2010 09:57, Mohit Taneja wrote: > But still I would first > prefer to figure out that if the tasks I have mentioned in my > application excluding parallelization, are good enough to be considered > enough for a GSoC project, Well, to the extent my opinion counts, I think so ;) -f.r. s

Re: [CsMain] [GSoc 2010] GSoC application for lighter2 improvements

2010-03-23 Thread res
On 23.03.2010 16:15, Christian Van Brussel wrote: > - you are talking about multi-threading the lighting process. It seems to > me that it is better to parallelize the process on the GPU instead of the > multi-cores CPU. I'm not sure whether it is better to do it through some > shaders or CUDA/Open

Re: [CsMain] [GSoC]

2010-03-21 Thread res
On 18.03.2010 21:08, Mike Gist wrote: > We currently support shadow mapping, however plenty of work can be done > on it to improve it. Frank would know more about that though. In principle, it's there. But it isn't used too much; also the implementation is _not_ pretty. One thing I believe that w

Re: [CsMain] [GSoc 2010] Multi-Threading in lighter2 computations

2010-03-21 Thread res
On 21.03.2010 11:30, Mohit Taneja wrote: > I was going through the GSoC Ideas page > on CS wiki. I > was thinking about working on the improvements in lighter2 module. I am > a bit curious about how can lighter2 take advantage of > multi-thr

Re: [CsMain] GSoC 2010

2010-03-16 Thread res
Hi, On 12.03.2010 14:43, Andrei-Teodor RADU wrote: > Hello everyone, > This is my first post in the mailing list, though I have been hanging around > on IRC(as ARadu). I know that the list of orgs participating in gsoc is > not yet final, but I assume CS will get accepted this year too. I would li

Re: [CsMain] [GSoC] SVN repository

2010-03-15 Thread res
On 15.03.2010 14:09, Alex Florea wrote: > I've been trying a couple of times to get the source code from the SVN > repository using /TortoiseSVN, but it is taking very long and i get an > error after a few hours. Could you please tell me an easier way to get > the code, or any other tips that might

Re: [CsMain] GSoC 2010

2010-03-11 Thread res
On 11.03.2010 18:49, Christian Van Brussel wrote: > Valve's Source Engine can use sort of HDR textures for storing the light > maps and cube (ie environment) maps pre-computed by the radiosity > solver. Generating light probes is quite a different issue. But yes, having such light probes would be

Re: [CsMain] GSoC 2010

2010-03-10 Thread res
On 08.03.2010 19:42, Christian Van Brussel wrote: > There is another topic on which I'm wondering what is the actual situation > of CS: advanced lighting. Are the work done in the previous GSOCs about > radiosity going to be integrated in CS? One issue here is that noone made a final review and m

Re: [CsMain] GSoC 2010

2010-03-08 Thread res
On 08.03.2010 17:56, Christian Van Brussel wrote: > I can also be a mentor if there are some student on the animated mesh > part or on the CEL network. That kind of depends on the students ;) _If_ we get into GSoC again, you + all other potential mentors should probably sign up as mentors; assigni

Re: [CsMain] GSoC 2010

2010-03-07 Thread res
On 06.03.2010 17:52, Mike Gist wrote: > Hey, > > Just a reminder that mentoring orgs applications for GSoC open on the > 8th (closing on the 12th). > I'm assuming that we're going to apply again. :) > > Also, I'll be available to mentor this year. I'm tempted to mentor again ... but then, I will

Re: [CsMain] 'Features' page of the website

2010-02-26 Thread res
On 26.02.2010 16:43, Christian Van Brussel wrote: > I tried to list all features of CS & CEL, and to arrange them by sets. I > also tried to have a small description for all features, and the > challenge is finding the good compromise between honoring the large set > of features of CS and being per

Re: [CsMain] Website Theme Mockup

2010-02-18 Thread res
On 17.02.2010 22:20, Eric Sunshine wrote: > Perhaps "Crystal Space SDK" is more descriptive than "Crystal Space 3D" > for what is being termed 'engine' above. Yeah, SDK is nice, short and serves well to distinguish the "engine" from the "umbrella". Note that "3D SDK" is also used in some places,

Re: [CsMain] Website Theme Mockup

2010-02-18 Thread res
On 17.02.2010 23:01, Eric Sunshine wrote: > Is scribbling "bug" over the logo really necessary? It does not look > especially professional, nor is it necessary to say that Crystal Space > is a bug or that the entire Trac sub-site is merely for bugs. In fact, > Trac exposes additional functionality,

Re: [CsMain] Website Theme Mockup

2010-02-17 Thread res
On 17.02.2010 17:32, Christian Van Brussel wrote: > >> What's wrong with the current logo for trac? > > Nothing, I would even say that I like the current one. But if there is a > new CS logo then we may probably unify all sub-logos to the same > template. Good point. I can scribble "bug" over t

Re: [CsMain] Website Theme Mockup

2010-02-17 Thread res
On 17.02.2010 12:32, Denis Washington wrote: > It was mentioned several times on this list that the website may need a > fresher look, and therefore I played around with Inkscape the last few days > to mock something up. I'd now like to present the results of this. Looks nice. For my personal t

Re: [CsMain] Website Theme Mockup

2010-02-17 Thread res
On 17.02.2010 16:15, Christian Van Brussel wrote: > One problem I see is about the menus. I think that having more than one > menu is confusing: once a new user finds a menu, he will most often > stick to it and will not suspect that there may be other menus. Also, > when you search for an informat

Re: [CsMain] Solving the SPAM issue on the CS site

2010-02-12 Thread res
that I propose that we start clean. > Everyone who has > an account on the CS site that he wants to keep can send me a mail. > These accounts > will NOT be deleted. ALL other accounts will be deleted at the end of > this month. Please keep mine - 'res' ;p If there is a wa

Re: [CsMain] A helping hand

2010-02-08 Thread res
On 08.02.2010 17:02, Christian Van Brussel wrote: > On Sun, 2010-02-07 at 15:40 +0100, res wrote: >> If locking down editing ability (much like in a "classic" CMS) is seen >> as The measure against spam, well, that can be done in MediaWiki, too. > > Another measu

Re: [CsMain] A helping hand

2010-02-07 Thread res
On 07.02.2010 16:52, Denis Washington wrote: > I was referring to Windows to being a bit of a hassleful build and > development environment in general, in comparison to e.g. Linux. For > instance I wanted to build CS with MinGW 4.4 (to make it interoperable > with Qt, which only builds on gcc 4

Re: [CsMain] A helping hand

2010-02-07 Thread res
On 07.02.2010 16:29, Mike Gist wrote: > On the subject of SDK binaries again; I'm happy to make the windows ones. > Is there any preferred method of packaging them? We want them > shared-libs non-static? > What should the SDK contain? All CS apps? See http://www.crystalspace3d.org/trac/CS/wiki/Pac

Re: [CsMain] A helping hand

2010-02-07 Thread res
On 06.02.2010 20:06, Denis Washington wrote: > I too think the webpage layout should be revised. It should be > considered to change from the current Wiki to a CMS like Drupal; as the > Trac developer page is already a wiki, I don't see much of a reason of > making the main page a wiki too. In i

Re: [CsMain] A helping hand

2010-02-05 Thread res
On 04.02.2010 18:36, Denis Washington wrote: > A few days ago, I played with the idea of starting a project to create a > game authoring tool on top of CS+CEL (kind of like Unity3D, but > open-source), and the Crystal Space publicity issue caught my attention > once again. So I thought: why not pro

Re: [CsMain] DrawTiled and SetRenderTarget-changes? - desc

2010-01-06 Thread res
On 05.01.2010 03:02, shahar siman-tov wrote: > well, it compiles and runs smoothly, with no error messages on the CS > ver 1.4 mechine, but the tiling function does not work-the > cover_tex_pxmap is not visible, only the background texture is visible. > maybe drawTiled should be treated differently

Re: [CsMain] Crystal-main Digest, Vol 45, Issue 2

2010-01-04 Thread res
On 03.01.2010 18:21, shahar siman-tov wrote: > well, it compiles and runs smoothly, with no error messages on the CS > ver 1.4 mechine, but the tiling function does not work-the > cover_tex_pxmap is not visible, only the background texture is visible. > > any ideas? Well, there could be two poin

Re: [CsMain] DrawTiled and SetRenderTarget-changes?

2010-01-02 Thread res
On 03.01.2010 01:23, shahar siman-tov wrote: > The following bit of code works fine on a machine running WinXP SP2, CS > VER.1.2.1 and no graphics accelerator, but fails to work on a new > machine running WIN7 and CS VER1.4 with a nvidia accelerator: How does it fail? > A review of the API docume

[CsMain] New cs-winlibs

2009-12-23 Thread res
Hi, I've rolled a new version of the winlibs. None of the contained libraries have been updated; the focus was on making it possible to install "VC support" for both 32- and 64-bit versions of the libs into the same source tree. So that's possible now. Another change is that the "common" librarie

[CsMain] New cs-win32libs

2009-12-13 Thread res
Changes include: - Updated Cg to 2.2 October 2009 release. - Updated libpng to 1.2.40. - Updated freetype to 2.3.11. - Updated bullet to 2.75. - Updated cegui to 0.7.1. Required to build latest CS trunk. MinGW/MSYS users: you will need to reconfigure. Link: http://www.crystalspace3d.org

Re: [CsMain] Gothic Woman

2009-10-09 Thread res
On 09.10.2009 19:52, Jorrit Tyberghein wrote: >> * First of all, what is the shader to be used? Is it OK to use the >> ligthing_default for the body, and ligthing_default_binalpha for the >> skirt + hairs? Another way to ask it: is it OK to provide diffuse + >> specular + normal maps, or are there

[CsMain] Something to test: x64 winlibs

2009-10-05 Thread res
Hi, I built a version of the cs-winlibs for x64 platform. You should consider these totally experimental. I cross-compiled them, but since I do not run a 64-bit Windows I could not test them at all! (This is where you come in.) One important caveat: you can't currently install the 32-bit and 64-b

[CsMain] New cs-win32libs

2009-10-03 Thread res
I've uploaded a new release of the cs-win32libs. Changes include: - Update libpng to 1.2.39. - Update libogg to 1.1.4. - Update libvorbis to 1.2.3. - Update libode to 0.11.1. Rather notable: In line with the removal of the VC 7.0 and 7.1 projects from CS trunk the libs for these versions have

Re: [CsMain] [Crystal-develop] Dropping support for old compilers, 2008 edition

2009-08-31 Thread res
On 20.08.2008 17:01, res wrote: > I think we should drop support for at least VC 7.0 on trunk - notably, > it keeps us from using some newer C++ features like partial > specialization. (AFAIK it's supported by VC7.1+ and gcc 3.4+ - please > correct me if I'm wrong.) >

Re: [CsMain] A question about DrawLine(), g2d, g3d

2009-08-11 Thread res
On 10.08.2009 23:06, shahar siman-tov wrote: > Hello CrystalSpace team! > > I am trying to work the DrawLine() function so I can draw a mesh or a > 'tree' of lines in 3d space I can rotate the camera around (they are > supposed to symbolize connections between objects in 3d space). I think > I ma

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