Re: [CsMain] CS Compilation For CEL

2009-05-26 Thread smd501
> You were using cs-win32libs version 1.4_001? That includes the right > version > of Cg for me. > If not, then this might indicate why the other two plugins don't compile. > > http://www.crystalspace3d.org/downloads/cs-win32libs/cs-win32libs-1.4_001.exe Thank you for the link. I had previously b

Re: [CsMain] CS Compilation For CEL

2009-05-26 Thread Mike Gist
2009/5/26 > > As previously suggested I was using an outdated version of the cg library. > I had downloaded the latest cs-win32libs executable and expected this to > work with the latest SVN version but was incorrect with regards to the cg > library. > You were using cs-win32libs version 1.4_001

Re: [CsMain] CS Compilation For CEL

2009-05-26 Thread smd501
Thank you for your support Res, your explanation helped me appreciate why I need this plugin. > After you installed the right one, plgglshader_cg should build. Then, > please report if and how things work. As previously suggested I was using an outdated version of the cg library. I had downloaded

Re: [CsMain] CS Compilation For CEL

2009-05-25 Thread res
On 25.05.2009 15:54, smd...@student.cs.york.ac.uk wrote: > Could you please clarify what plgglshader_cg does? It provides support for writing shaders in Cg. In trunk, most "advanced" shader effects are now written using Cg. Unfortunately, the fallbacks in case Cg is not present are not working ver

Re: [CsMain] CS Compilation For CEL

2009-05-25 Thread smd501
Hello Mike, Thank you for your help. > No, the map was broken. I've fixed it in trunk, so just merge to your > branch > and it should work. I have now merged with the trunk and as you suggested the errors have stopped. However now walktut starts, reports no errors but only shows a black screen. P

Re: [CsMain] CS Compilation For CEL

2009-05-24 Thread Mike Gist
2009/5/24 > Hello List, > I am attempting to compile CS version 1.9 from the SVN and CEL from the > branch made for my GSOC project. I have everything compiling except for > the following 3 plugins in CS; plggmesh3ds, plgglshader, plgcscegui. > > I am also receiving repeated errors of "could not

[CsMain] CS Compilation For CEL

2009-05-24 Thread smd501
Hello List, I am attempting to compile CS version 1.9 from the SVN and CEL from the branch made for my GSOC project. I have everything compiling except for the following 3 plugins in CS; plggmesh3ds, plgglshader, plgcscegui. I am also receiving repeated errors of "could not load plugin 'crystalspa