Re: [CsMain] alpha problem when using blender

2005-11-17 Thread Jorrit Tyberghein
On 11/17/05, Pablo Martin <[EMAIL PROTECTED]> wrote: > um... reading from res mail i think actually the most correct option > would be zmode:ztest (note i also confused value names in last email, > possibilities are znone,zfill,ztest and zuse (default)) > > it is explained correctly in his mail, ju

Re: [CsMain] alpha problem when using blender

2005-11-17 Thread Pablo Martin
um... reading from res mail i think actually the most correct option would be zmode:ztest (note i also confused value names in last email, possibilities are znone,zfill,ztest and zuse (default)) it is explained correctly in his mail, just wanted to note how to use this in exporter correctly.

Re: [CsMain] alpha problem when using blender

2005-11-17 Thread Pablo Martin
hi martin!!! i think you must set the zmode in meshes with alpha, just set zmode to none. (i think this was the best way to do it, the default zmode is use, and you can also try fill or test). (you can set this using the MassTag tool or manually as a blender game property) greetings! pab

Re: [CsMain] alpha problem when using blender

2005-11-17 Thread res
On 17.11.2005 12:23, Martin Henne wrote: > Hi all, > > we ran into problems using alpha textures within blender. > The problem is described with some screenshots at > the website below. > > It happens with blend2cs and with blender2crystal: > > http://www.martinhenne.de/alphabug/ > > The blend-

Re: [CsMain] alpha problem when using blender

2005-11-17 Thread Jorrit Tyberghein
Can you give me a bit more information about how you do this? In general it is best to avoid alpha and use keycolor instead. That way you don't even have to use alpha render priority and it works perfectly. To force keycolor you can add to the texture definition in the world file. Greetings, On

[CsMain] alpha problem when using blender

2005-11-17 Thread Martin Henne
Hi all, we ran into problems using alpha textures within blender. The problem is described with some screenshots at the website below. It happens with blend2cs and with blender2crystal: http://www.martinhenne.de/alphabug/ The blend-files are also available. What could I do to help improving the