Re: [Csgo_sdk] An efficient way to calculate player timings?

2014-05-05 Thread Jesse Oak
I actually have a semi WIP system for doing this using vscripts and triggers. I'll see about cleaning it up a bit and sending it later this week. On Sat, May 3, 2014 at 3:57 PM, Dennis B. wrote: > You can use the bot_show_battlefront or bot_show_occupy_time. > Bot_show_battlefront shows the na

Re: [Csgo_sdk] Custom textures on models?

2014-05-05 Thread ics
You need to decompile the model and then change the texture within it's files along with paths to correct files. Then compile back to working model. If you have the model source files, it would be a lot easier. -ics Niels Gade kirjoitti: How do I make the game load a custom textures on, for ex

[Csgo_sdk] Custom textures on models?

2014-05-05 Thread Niels Gade
How do I make the game load a custom textures on, for example, car_nuke? Planning to pack it into the bsp on release. ___ Csgo_sdk mailing list Csgo_sdk@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk