I actually have a semi WIP system for doing this using vscripts and
triggers. I'll see about cleaning it up a bit and sending it later this
week.
On Sat, May 3, 2014 at 3:57 PM, Dennis B. wrote:
> You can use the bot_show_battlefront or bot_show_occupy_time.
> Bot_show_battlefront shows the na
You need to decompile the model and then change the texture within it's
files along with paths to correct files. Then compile back to working
model. If you have the model source files, it would be a lot easier.
-ics
Niels Gade kirjoitti:
How do I make the game load a custom textures on, for ex
How do I make the game load a custom textures on, for example, car_nuke?
Planning to pack it into the bsp on release.
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