restarted server - cannot connect to it either directly or from server
browser...
-> Reservation cookie f28aa28ec5e189fd: reason [R] Connect from :27005
RejectConnection: :27005 - #Valve_Reject_Connect_From_Lobby
RejectConnection: :27005 - #Valve_Reject_Connect_From_Lobby
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Yes some of the performance fixes were shipped in the patch from what I
know.Even more fixes on performance is on the way. They are still working on
making it better. :)
> Date: Tue, 30 Sep 2014 21:16:32 -0700
> From: jasonkings...@me.com
> To: csgo_servers@list.valvesoftware.com
> Subject: Re:
Thx a lot Ejziponken and CSGO Devs for this badly needed performance fix!!
It works fine on our side at the moment and it would be nice if we can
expect similar 'community-devs-groups' to find and solve some issues!
Great Job so thx!
___
Csgo_se
Ok, did some more testing after the recent changes. It seems my issue is now
isolated to LAN. More specifically, even with sv_lan set to 0 and a server I
can actively join via my outward facing IP- connecting via the network IP fails
with “Failed to connect to server.” This is tested using both
I get the same stuff AND why the heck pure is being forced on Valve's
backend when it's set sv_pure 0 on server?
L 10/01/2014 - 18:43:28: "ICS<3>"
disconnected (reason "Pure server: file [GAME]\pak01_008.vpk does not
match the server's file.")
Game will not start until both teams have players
Problem with map de_cache after update, crashing server with error:
Attempted to create unknown entity type func_instance_origin!
Can't init func_instance_origin
A Door has Door model (models/de_cache/de_cache_metal_door_02.mdl) with no
door_options or m_nPhysicsMaterial specified! Verify that SKI
This is ridiculous. I uploaded the file pak01_008.vpk from my machine to
the server. Ran sv_pure_checkvp (note that i have sv_pure set to 0):
sv_pure_checkvpk
No VPK Errors occured loading files.
Recomputing all VPK file hashes.
File hashes checked. 4821 matches. no failures.
So i booted up the
So i ended up whitelisting pak01_008.vpk, turned pure to 1 and it works?
Ehh...
-ics
ics kirjoitti:
This is ridiculous. I uploaded the file pak01_008.vpk from my machine
to the server. Ran sv_pure_checkvp (note that i have sv_pure set to 0):
sv_pure_checkvpk
No VPK Errors occured loading fil
Unable to connect to the GOTV... happening to others?
Server using '' lobbies, requiring pw no, lobby id
GameTypes: could not find matching game mode value of "" in any game type.
GameTypes: could not find matching game mode value of "" in any game type.
GameTypes: could not find
Yes, GOTV problems are normal after update. 1st faceit match has been delayed
because of this connect problems.
Marco Padovan wrote
> Unable to connect to the GOTV... happening to others?
>
> Server using '
>
> ' lobbies, requiring pw no, lobby id
> GameTypes: could not find ma
Is there something we could do to workaround the go TV issues?
Or that needs an additional update? Is it working for someone?
Il 01/ott/2014 21:06 "spyrek10" ha scritto:
> Yes, GOTV problems are normal after update. 1st faceit match has been
> delayed
> because of this connect problems.
>
>
> Ma
So i'm not sure, but is anyone else experiencing random bursts of lag while
in game? particularly in matching making servers? Pings randomly jump by
100-150 for 30-40 secs
On Wed, Oct 1, 2014 at 4:16 PM, Marco Padovan wrote:
> Is there something we could do to workaround the go TV issues?
>
> O
GOTV connectivity on community GOTV networks will be fixed in the upcoming
update, there’s unfortunately no workaround for today.
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan
Sent: Wednesday, October 01, 2014 2:
Vitaliy, thank you for the increased communication with this list over the past
few days. It has not gone unnoticed by many of us.
Regards,
Will Graham
Co-founder | altPUG LLC
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of V
Thanks Vitaliy. Is there any chance that someone could look into the Steam
bug which prevents steam:// URIs being used to connect to GO:TV addresses
at the same time?
The following ticket was logged just over a year ago:
http://www.pwnsource.com/tickets/connecting-to-a-go-tv-address-using-the-stea
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