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Peace at any cost is a Prelude to War!

The Military-Nintendo Complex

In Orson Scott Card's science-fiction novel Ender’s Game (1985), a group of
kids playing video games discover they are actually being used by the
military to fight real wars. What’s actually happening is this: video games
are being trained by kids to fight wars. Virtual combat as a recruitment tool
comes next. Strafing villages as online entertainment will follow.

The U.S. Army’s Web site will offer more interactive gizmos including video
games, to attract teens' attention sagging enlistment efforts aid.

The military trained troops for decades with video games: it taught an entire
generation to fight. In partnership with the public sector, the
military/video gaming industry nurtured a cyber-savvy warrior generation.

Dubbed the Military-Nintendo Complex by John Naisbitt in High Tech, High
Touch (New York: Broadway Books, 1999), the suspected link between the
Pentagon and video arcades has long been a hobgobblin of liberal anxiety.
Eisenhower's Military-Industrial Complex morphed into a
Military-Entertainment Complex (McKenzie Wark).

Col. John Alexander's Project JEDI (1984) used Neuro-linguistic Programming
and creative visualisation techniques; today, virtual simulations and
scenario generators are commandeered to enhance the art of keeping war at
your fingertips. Like arms merchants, the military also unleashed simulated
warfare into the mainstream.

Game designers frequently receive Pentagon funding and other assistance to
create and promote such entertainment. Since turning Doom into Marine Doom,
the Marine Corps Combat and Development Command (Quantico, Va.) has
"evaluated more than 20 commercially available electronic games for their
potential use as training tools for marines." Atari’s 1980s game BattleZone
was made for the U.S. military, and used as a Bradley Fighting Vehicle
training simulator, one of the U.S. arsenals' best anti-personnel devices.
MAK Technologies (Cambridge, Mass.) won a 1997 Department of Defense contract
to create Marine Exed Unit 2000, an amphibious assault game intended for both
military and commercial markets. Interactive Magic, maker of the flight
simulation game Carrier Strike Fighter, was given permission to roam the
aircraft carrier U.S.S. Abraham Lincoln to film videos to ensure accurate
visuals and a realistic feel.

What gets a spy hanged for espionage will only get a video game designer's
name on the military’s mailing list for upcoming events. Each year the U.S.
government hosted Connections Conference war game designers and developers
for a smooze. "Attendees include personnel of the Defense Intelligence Agency
and game companies like GT Interactive," Naisbitt states. "Conference agendas
have included such topics as 'Wargaming Design Fundamentals' and 'Department
of Defense Wargaming 101.' "

Well-meaning efforts to curb violent multimedia pale in comparison to
designers' efforts keep raising the bar on pixilated mayhem. Raven Software
and Activision released Soldier of Fortune, a first-person shooter that
"stands out for its unmatched level of violence."

If stimulating dormant aggressive DNA is id Software's goal, they should have
received a lifetime achievement award by now. The company is promising a Doom
follow-up; its prequel Wolfenstein 3-D has been clinically tested for
increasing "aggressive tendencies."

It is a gross oversimplification that the Military-Nintendo Complex has an
entire gamers population right where they want them. The U.S. Army’s upgrade
is a desperate attempt to draw out a technologically intoxicated society of
youths too emotionally downloaded to enlist. Suburban super-strata will
likely stay home for Armageddon - unless it can be played out online with a
Playstation2 or Dreamcast device, leaving the upcoming generation in the bad
neighborhoods to play for keeps, brick-and-mortar style. The "digital divide"
must make the Pentagon wonder if America’s underclass has the "nuts" and
know-how for the one-click wars to come.

Research by Douglas McDaniel
[EMAIL PROTECTED]



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The Information War
In this 21.C magazine article, Australian cyberculture theorist McKenzie Wark
proposes that Eisenhower's Military-Industrial Complex had been usurped by
the Military-Entertainment Complex.
>>Go



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Child's Play: Computer Games: Who's Looking Out For Your Kids?
What I could never get an answer for from the ESRB was why Delta-Force, a
first-person shooter, gets a "Teen" rating for shooting Asians, Columbians
and Arabs, but Quake III gets a "Mature" rating for equally grotesque
entertainment!
>>Go



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Killology Research Group
He is a retired officer whose profile was maximized after Columbine due to
this catchy POV: There's no difference between a violent video game and basic
training for field ops. Retired Lt. Col. David Grossman, who coined the term
"killology," the study of why people kill, is a darling of the smoking digits
theory of video violence.
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John Naisbitt’s Military Nintendo-Complex Synopsis
Great idea for a Web approach, in general. Give the gist of the book, High
Tech, High Touch (2000), and then include info and indexing for those who
want to know more. I like the Web site better than the book, for some reason!
>>Go



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Warfare Design For Fun & Profit
A bio for a game designer such as this Zombie VR Studios team, which came up
with such virtual wargames as Special Ops II, is a typical example of the
easy slide from military to commercial applications. Co-founder Joanna
Alexander's resume reads like an introduction to a conquering hero about to
speak at a Veteran's Day Brunch.
>>Go



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Disinformation Dossier On John Shirley: Black Hole Sun, Won't You Come?
Check out the Disinformation dossier on John Shirley: Black Hole Sun, Won't
You Come?
>>Go



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Disinformation Dossier On Howard Bloom
Check out the Disinformation dossier on Howard Bloom.
>>Go



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Disinformation Dossier On Marilyn Manson
Check out the Disinformation dossier on Marilyn Manson.
>>Go



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Disinformation Dossier On Robert Wright
Check out the Disinformation dossier on Robert Wright.
>>Go



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Disinformation Dossier On Turning Cops Into Soldiers
Check out the Disinformation dossier on Turning Cops Into Soldiers.
>>Go



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Behind Blown Eyes: Blurring Boundaries & Role Playing Games
This *spark-online column (June, 2000) by John Shirley is a good ramble about
emotional downloading as a contestant in cyberspace.
>>Go



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Entertainment Software Ratings Board
ESRB is the gaming industry supported organization in charge of keeping the
video game beast at bay, or, at least, properly labeled. Find out how new
games are being rated.
>>Go



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Playstation2: Missiles Sold Separately
This bizarre USA Today story (April 17th, 2000) is about Japanese government
officials who are worried that Sony’s Playstation2 is a danger to world peace.
>>Go



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Skirmisher Interview: Lt. Col. David Grossman
The Lt. Colonel answers still more questions about his theories stated in his
book, On Killing: The Psychological Cost Of Learning To Kill In War And
Society (New York: Little Brown & Co, 1996).
>>Go



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Joysticks Lead To Mayhem
This Wired News article (April 24th, 2000) details the Journal Of Personality
And Social Psychology study (April, 2000), released to celebrate the
anniversary of the Columbine massacre. The controversial study connects
Columbine and video game violence.
>>Go



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Gauging Game Violence
This Wired News article (June 8th, 2000) by Dennis McCauley reviews the
latest in video gaming mayhem, with a few words by a small-college researcher
on games and violent behavior.
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The Second Coming Of DOOM
This Wired News article (June 8th, 2000) by Dennis McCauley reveals how a
noted software designer dictated company policy by forcing id Software to
come up with a follow-up version of Doom.
>>Go



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Video Games And Aggressive Thoughts, Feelings, And Behavior In The Laboratory
And In Life
In April 2000, just a few days after the one-year anniversary of the
Columbine High School Shootings, the Journal Of Personality And Social
Psychology released its report with the following introduction: "(Eric)
Harris and (Dylan) Klebold enjoyed playing the bloody, shoot em-up video game
Doom, a game licensed by the U.S. military to train soldiers to effectively
kill." The study looked at Mortal Kombat, and a new id game, Wolfenstein 3-D,
and found that they improved aggressive tendencies for whoever played.
>>Go



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Cyberplay: Why Do So Many Games Have Violence And Devil Imagery?
This CNN article (May 30th, 1997) by Steven L. Kent examines the appearance
of occult and violent imagery in video games "as an extension of today's
popular culture rather than an indication of religious beliefs."
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Video-game Violence Targeted After Littleton School Shootings
This Seattle Times article (May 16th, 1999) is by Stephen L. Kent, a
well-connected nationally syndicated gaming columnist (CNN, USA Today,
numerous mainstream pubs) who thinks Lt. Col. Dave Grossman is full of it.
Kent sticks to his guns (or is that joystick?). In early 2000, he refused to
commit to an article connecting video violence to contributing to events
leading up to the Columbine massacre.
>>Go



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1999 Video Game Report Card
An article detailing the leading busy body conservative media watchdog group
critique of the video gaming industry.
>>Go



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Stimulus Addiction
An article about the obsession to seek out better, faster video violence.
>>Go



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Army Homepage To Get New Look
The U.S. Army gives a hint of boffo online action with enhancements to its
site for recruitment and public outreach.
>>Go





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