DRC wrote:
> Is there a spec for which files go in which packages, etc.? Any other
advice to get started, or should I just start downloading and tinkering?
Given the "new" modular structure of the X.org releases, it seems to me
that each "module" should be treated independently. However, tha
On Thu, Mar 27, 2008 at 01:56:56PM -0500, DRC wrote:
>> It's pretty simple. You have to package new new releases of X.org for
>> Cygwin and support people on this mailing list.
>
>Well, I'm willing to give it a try at least. I know nothing about Cygwin
>packaging, but I have experience building X
DRC wrote:
It's pretty simple. You have to package new new releases of X.org for
Cygwin and support people on this mailing list.
Well, I'm willing to give it a try at least. I know nothing about Cygwin
packaging, but I have experience building X.org on Windows. My project
(VirtualGL) needs C
> It's pretty simple. You have to package new new releases of X.org for
> Cygwin and support people on this mailing list.
Well, I'm willing to give it a try at least. I know nothing about Cygwin
packaging, but I have experience building X.org on Windows. My project
(VirtualGL) needs Cygwin/X be