Re: problem with opengl (glxgears) running on cygwin ....

2014-03-27 Thread Yaakov (Cygwin/X)
On 2014-03-25 09:05, Jon TURNEY wrote: On 20/03/2014 08:41, Linda Walsh wrote: When I try to run glxgears locally, it displays the initial gears, but now they are just frozen. It doesn't work remotely, either, which was what I tried initially. It *used* to work -- remotely at 20-30

remote desktop /session bus woes...(was Re: problem with opengl (glxgears) running on cygwin ....)

2014-03-27 Thread Linda Walsh
Yaakov (Cygwin/X) wrote: On 2014-03-25 09:05, Jon TURNEY wrote: On 20/03/2014 08:41, Linda Walsh wrote: When I try to run glxgears locally, it displays the initial gears, but now they are just frozen. It doesn't work remotely, either, which was what I tried initially. It *used* to work --

Re: problem with opengl (glxgears) running on cygwin ....

2014-03-25 Thread Jon TURNEY
On 20/03/2014 08:41, Linda Walsh wrote: When I try to run glxgears locally, it displays the initial gears, but now they are just frozen. It doesn't work remotely, either, which was what I tried initially. It *used* to work -- remotely at 20-30 frames/second (as measured by fraps).

Re: problem with opengl (glxgears) running on cygwin ....

2014-03-25 Thread Linda Walsh
Jon TURNEY wrote: Since [1], glxgears turns at a constant 70 degrees per second. --- 70 degress/s? How is that important? glxSwapBuffers does not block when used with indirect rendering, which means that lots of frames can be rendered almost instantly, with no apparent rotation, since the

problem with opengl (glxgears) running on cygwin ....

2014-03-20 Thread Linda Walsh
When I try to run glxgears locally, it displays the initial gears, but now they are just frozen. It doesn't work remotely, either, which was what I tried initially. It *used* to work -- remotely at 20-30 frames/second (as measured by fraps). Interestingly enough, I get a glx window, -- fraps