RE: cypherpunks in "Desert Island" gaming scenario

2001-05-02 Thread Sandy Sandfort
Faustine wrote: > But still, fake framework and all, > it can be useful if it gets you to > clarify and articulate your own > assumptions. Yes, that's true, but for those of us who have spent long years watching the world, examining our own assumptions and dealing with intellectual challenges to

RE: cypherpunks in "Desert Island" gaming scenario

2001-05-02 Thread Sandy Sandfort
Faustine wrote: > Heres a gaming scenario from Susan > Stranges "States and Markets" (1988) > called "Desert Island"... > > Any takers? :) Count me out. The trouble with games theory is that the outcome is pretty much dictated by the rules established by the game designer. It's intuitively o

RE: cypherpunks in "Desert Island" gaming scenario

2001-05-02 Thread Faustine
Quoting Sandy Sandfort <[EMAIL PROTECTED]>: > Faustine wrote: > > > Here's a gaming scenario from Susan > > Strange's "States and Markets" (1988) > > called "Desert Island"... > > > > Any takers? :) > > Count me out. The trouble with games theory is that the outcome is > pretty > much dictate

RE: cypherpunks in "Desert Island" gaming scenario

2001-05-02 Thread Tim May
At 6:05 PM -0400 5/2/01, Faustine wrote: >Quoting Sandy Sandfort <[EMAIL PROTECTED]>: > > > Count me out. The trouble with games theory is that the outcome is >> pretty >> much dictated by the rules established by the game designer. It's >> intuitively obvious that the given scenarios are ar

RE: cypherpunks in "Desert Island" gaming scenario

2001-05-03 Thread James A. Donald
-- At 06:05 PM 5/2/2001 -0400, Faustine wrote: >Yep, good points. But still, fake framework and all, it can be useful if it >gets you to clarify and articulate your own assumptions. We have clarified and articulated our assumptions some considerable time ago. You came in late. --digsig