Re: [darktable-devel] string freeze

2014-11-21 Thread Tobias Ellinghaus
Thanks, pushed. Am Freitag, 21. November 2014, 19:08:33 schrieb Besmir Godole: > On Sat, 15 Nov 2014 12:29:51 +0100, johannes hanika > > wrote: > > hi all, > > > > as we want to release darktable 1.6 some time at the end of the year, i > > think it's time to announce string freeze. please don't

Re: [darktable-devel] Imageop: variable length parameter blob?

2014-11-21 Thread johannes hanika
On Sat, Nov 22, 2014 at 6:10 AM, Marcello Perathoner wrote: > On 11/21/2014 05:29 PM, johannes hanika wrote: > > i would like to avoid that if possible. how are your brush strokes >> different from masks? you need additional data in form of a displacement >> vector? i guess this is where we have

[darktable-devel] darktable 1.5.1 crashes on start

2014-11-21 Thread Joerg Beyer
Hi, Darktable 1.5.1 crashes on start for me: joerg@dilbert:~$ apt-cache policy darktable darktable: Installed: 1:1.5.1-0pmjdebruijn1~trusty Candidate: 1:1.5.1-0pmjdebruijn1~trusty Version table: *** 1:1.5.1-0pmjdebruijn1~trusty 0 500 http://ppa.launchpad.net/pmjdebruijn/darktable-u

Re: [darktable-devel] string freeze

2014-11-21 Thread Besmir Godole
On Sat, 15 Nov 2014 12:29:51 +0100, johannes hanika wrote: hi all, as we want to release darktable 1.6 some time at the end of the year, i think it's time to announce string freeze. please don't change any ui strings from now on any more, so translators have a chance to catch up. we should

Re: [darktable-devel] Imageop: variable length parameter blob?

2014-11-21 Thread AlicVB
Hi, just for your information, spots use masks, and, basically, just store masks ids in the iop params. For that it use a static array of 64 items. It could be increased, thought, as 64*sizeof(int) is not really big. but imho, there's no real need for that, 64 is more than sufficient for most u

Re: [darktable-devel] Imageop: variable length parameter blob?

2014-11-21 Thread johannes hanika
hi, On Fri, Nov 21, 2014 at 2:32 PM, Marcello Perathoner wrote: > I'm developing a liquify tool, see previous post. > > This tool needs to draw lines and curves on the gui, and to store the > coordinates I need a variable length parameter block. But darktable only > implements fixed size paramet

Re: [darktable-devel] Developing a liquify tool for darktable

2014-11-21 Thread jeremy rosen
Hello Marcello we've discussed your liquify iop a bit on IRC this all sounds interesting here are a couple of points that surfaced * This is obvious, but we are in deep feature-freeze right now so we will not merge it (and probably not even look at it) until 1.6 is released. * Liquify is quite a

Re: [darktable-devel] Developing a liquify tool for darktable

2014-11-21 Thread Gonçalo Marrafa
Looks very nice Marcello. Great work! Hope to see this on official DT! Gonçalo Marrafa On 21 November 2014 12:29, Marcello Perathoner wrote: > Hello List, > > > I'm developing for darktable an imageop like the liquify tool in PS or > the warp tool in Gimp. > > This is for now unofficial and

Re: [darktable-devel] Imageop: variable length parameter blob?

2014-11-21 Thread Markus Jung
One slight hint: Did you look how "spot removal" stores its params? The requirements should be similar, if not identical. Regards, Markus (not a dt-dev) Am 21.11.2014 um 14:32 schrieb Marcello Perathoner: > I'm developing a liquify tool, see previous post. > > This tool needs to draw lines and c

[darktable-devel] Imageop: variable length parameter blob?

2014-11-21 Thread Marcello Perathoner
I'm developing a liquify tool, see previous post. This tool needs to draw lines and curves on the gui, and to store the coordinates I need a variable length parameter block. But darktable only implements fixed size parameter block. I temporarily `fixed´ this by allocating a huge parameter block

[darktable-devel] Developing a liquify tool for darktable

2014-11-21 Thread Marcello Perathoner
Hello List, I'm developing for darktable an imageop like the liquify tool in PS or the warp tool in Gimp. This is for now unofficial and for my personal use only. The developers will have to decide if they want it included in the official release. I'm always happy to contribute. Straight wa