On 10/12/13 9:36 am, johannes hanika wrote:
> we should also think about not clamping at 0, to support weird gamuts
> (post 1.4, needs thinking how that makes sense in Lab, in rgb it totally
> does).
Yeah, that makes lots of sense. Particularly color modules shouldn't
clamp, because it limits some
On 10/12/13 9:36 am, johannes hanika wrote:
> no, but there should be. i would think some of that might require fixing :)
Maybe it would be good to have an indicator in the UI for this even,
like the little yellow warning sign with the exclamation mark, that
After Effects uses to warn about plugin
On Tue, Dec 10, 2013 at 12:50 AM, Moritz Moeller wrote:
> On 9/12/13 11:52 pm, johannes hanika wrote:
> > really? that was fixed at some point? color smoothing clamps your input
> > at 1.0, that should always be a bad thing. has been there since january
> > 2011 (initial color smoothing support).
On 9/12/13 11:52 pm, johannes hanika wrote:
> really? that was fixed at some point? color smoothing clamps your input
> at 1.0, that should always be a bad thing. has been there since january
> 2011 (initial color smoothing support).
>
> removed the upper limit (still clamps at 0 though), works fo
really? that was fixed at some point? color smoothing clamps your input at
1.0, that should always be a bad thing. has been there since january 2011
(initial color smoothing support).
removed the upper limit (still clamps at 0 though), works for me now.
cheers,
jo
On Fri, Dec 6, 2013 at 4:16 A
I just noticed that when I have HR on (with 'reconstruct in LCh') and
also have demosaic's 'color smoothing' set to /anything but/ 'off', I
get tinted highlights. I recall this issue from two years ago or so but
it had been resolved. Seems it is back now. :(
Shall I make a new ticket or add a note