Well, if you want to use masks you automatically have a blend mode activated.
In that case blend mode "normal" (the new one in current git master) is the
best choice. It proportionally mixes input and output of a module without the
risk of artifacts.
Ulrich
Am 20.05.2013 um 01:34 schrieb Jiew
It depends on what you want to achieve. Blend modes can be used for some
special effects, like increasing contrast by using softlight with any
module. If it increases contrast too much you can pull it down with the
opacity slider. You can also do sharpening by blending the high pass module
with ove
2013/5/19 johannes hanika
> most operations in darktable are `unbounded'. that is, they don't care
> about color gamut or hdr content and just accept all input, compute with
> it, and will output super-wide-gamut high dynamic range values again (hence
> unbounded).
>
> the old blending mode `norm
most operations in darktable are `unbounded'. that is, they don't care
about color gamut or hdr content and just accept all input, compute with
it, and will output super-wide-gamut high dynamic range values again (hence
unbounded).
the old blending mode `normal' was cutting off your values at some
2013/5/19 johannes hanika
> a clamp(x, 0,1) (with different bounds for Lab/rgb).
>
> -jo
>
???
--
Hasta proxima
Bartokk
Gpg public key: 0x73E5AEA3
--
AlienVault Unified Security Management (USM) platform deliver
a clamp(x, 0,1) (with different bounds for Lab/rgb).
-jo
On Mon, May 20, 2013 at 4:30 AM, bartokk wrote:
> Hi all,
> which is the difference between Normal an Normal bounded in Blending
> operators?
>
> --
> Hasta proxima
>
> Bartokk
>
> Gpg public key: 0x73E5AEA3
>
>
> ---
Hi all,
which is the difference between Normal an Normal bounded in Blending
operators?
--
Hasta proxima
Bartokk
Gpg public key: 0x73E5AEA3
--
AlienVault Unified Security Management (USM) platform delivers complete
secu