At some point a while back, I analyzed the data structures used in forming the
timezone objects and found that there was a lot of redundant structures,
particularly in cases where you were loading a large number of zones. I hacked
the data structure to re-use common references whenever possible
On Mon, 11 Jul 2005, Daisuke Maki wrote:
So I spent the last four days trying to fix whatever it was that causing
this seeming increase in memory size, and I'm still at quite a loss.
I've optimize the memory usage in the code as much as I could, and I'm
pretty much out of ideas, so I've posted
On Mon, 11 Jul 2005, Matt Sisk wrote:
At some point a while back, I analyzed the data structures used in forming the
timezone objects and found that there was a lot of redundant structures,
particularly in cases where you were loading a large number of zones. I hacked
the data structure to