Hi Weixiong,
Great, I’m glad that you managed to fix your problem!
Best,
Jean-Paul
> On 29 Mar 2018, at 23:47, Weixiong Zheng wrote:
>
> Both idea work fine now. Thank you so much!
>
> 在 2018年3月29日星期四 UTC-7上午11:31:23,Jean-Paul Pelteret写道:
> Hi Weixiong,
>
> So, have you looked at the FAQ as
Both idea work fine now. Thank you so much!
在 2018年3月29日星期四 UTC-7上午11:31:23,Jean-Paul Pelteret写道:
>
> Hi Weixiong,
>
> So, have you looked at the FAQ as the error message suggests? There’s also
> actually a discussion on this point in the very first tutorial. Here’s the
> relevant snippet for yo
Thanks, the former doesn't work but the latter way works fine.
在 2018年3月29日星期四 UTC-7上午11:31:23,Jean-Paul Pelteret写道:
>
> Hi Weixiong,
>
> So, have you looked at the FAQ as the error message suggests? There’s also
> actually a discussion on this point in the very first tutorial. Here’s the
> rele
Hi Weixiong,
So, have you looked at the FAQ as the error message suggests? There’s also
actually a discussion on this point in the very first tutorial. Here’s the
relevant snippet for you:
> At this point, all objects created in this function will be destroyed in
> reverse order. Unfortunately,
Thanks,
I changed the number to 2 and straight boundary comes out. But I got errors
that I could not understand saying
An error occurred in line <128> of file
in function
void dealii::Subscriptor::check_no_subscribers() const
The violated condition was:
counter == 0
Additional
Hi
Thanks so much for the fast reply.
I actually tried changing to:
const Point<2> center (0,0);
const SphericalManifold<2> boundary_description(center);
//const StraightBoundary<2> boundary_description;
//tria.set_all_manifold_ids_on_boundary(0);
tria.set_manifold (2, boundary_descript
Hi
It does give me straight boundary after changing to:
const Point<2> center (0,0);
const SphericalManifold<2> boundary_description(center);
//const StraightBoundary<2> boundary_description;
//tria.set_all_manifold_ids_on_boundary(0);
tria.set_manifold (2, boundary_description);
f
Hi Weixiong,
The issue that you’re seeing here is actually related to a discussion that
we’re currently having regarding the behaviour of boundaries and manifolds (and
will hopefully be fixed soon in the developer version). You’re hitting the
issue discussed here
https://github.com/dealii/deali
Hi,
I just started to try manifold and tria merging functionalities. My
question comes from the problem that I have to merge two curved
triangulations. When refining, how do I make sure the merged boundaries are
still curved?
I currently set manifold before merging triangulation but it seems n