Your message dated Wed, 17 Jan 2007 00:02:21 +0100
with message-id <[EMAIL PROTECTED]>
and subject line Fixed: supertux: Bad guys get stuck in the floor
has caused the attached Bug report to be marked as done.

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If this is not the case it is now your responsibility to reopen the
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--- Begin Message ---
Package: supertux
Version: 0.1.2-4
Severity: normal


On snow-covered ground, enemies often get stuck in the floor.  I haven't
been able to reliably figure out how to control whether or not they get
stuck.  Example screenshots, towards the beginning of 'The Somewhat
Smaller Bath', are at
http://deekoo.net/imageria/thesomewhatsmallerbath-stuck.png and
http://deekoo.net/imageria/thesomewhatsmallerbath-unstuck.png .  The
stuck enemies are a little lower down, and the sprites keep walking.

-- System Information:
Debian Release: 3.1
Architecture: i386 (i586)
Kernel: Linux 2.4.26
Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968)

Versions of packages supertux depends on:
ii  libc6         2.3.2.ds1-22               GNU C Library: Shared libraries an
ii  libgcc1       1:3.4.3-13                 GCC support library
ii  libsdl-image1 1.2.4-1                    image loading library for Simple D
ii  libsdl-mixer1 1.2.6-1                    mixer library for Simple DirectMed
ii  libsdl1.2debi 1.2.7+1.2.8cvs20041007-4.1 Simple DirectMedia Layer
ii  libstdc++5    1:3.3.5-13                 The GNU Standard C++ Library v3
ii  libx11-6      4.3.0.dfsg.1-14            X Window System protocol client li
ii  supertux-data 0.1.2-4                    Levels for classic 2D jump 'n run 
ii  xlibmesa-gl [ 4.3.0.dfsg.1-14            Mesa 3D graphics library [XFree86]
ii  xlibs         4.3.0.dfsg.1-14            X Keyboard Extension (XKB) configu
ii  zlib1g        1:1.2.2-4.sarge.2          compression library - runtime

-- no debconf information


--- End Message ---
--- Begin Message ---
Version: 0.3.0~dfsg-1

Hi,

I haven't been able to reproduce this bug with the latest version of
supertux (uploaded to experimental, currently in incoming, and in some
hours on your mirrors), thus I'm closing this bug. You're welcome to
reopen it (possibly with uptodate screenshots) if this problem persists.

Cheers,

-- 
Cyril Brulebois

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