Bug#526800: alarm-clock: Bug persists

2009-05-07 Thread Gustavo HC Silva
Package: alarm-clock Version: 0.9.18-3 Severity: normal I have just updatedmy debian system by running aptitude update aptitude dist-upgrade and the bug still persists. Should the bug be listed as resolved? Thanks -- System Information: Debian Release: squeeze/sid APT prefers testing AP

Bug#526800: alarm-clock program freezes gnome when adding a new alarm

2009-05-03 Thread Gustavo HC Silva
Package: alarm-clock Version: 0.9.18-3 Severity: normal When I launch the alarm-clock program a message window opens up saying that I have an old alarm. I click on ok, and try add a new alarm in the main window. When I click on add or in the file menu the entire x window freezes completely.

Bug#366292: xlibmesa-dri broken image and SEGV with ATI Radeon 7000 IGP

2007-01-24 Thread Gustavo HC Silva
Hi Brice, I think latest package fixed the problem. I haven't been able to reproduce it in a while. cheers Gus Brice Goglin wrote: Hi, About a year ago, you reported a bug to the Debian BTS regarding a segfault and broken image on a ATI Radeon 7000 IGP board. Did you reproduce this proble

Bug#383991: Linking error with libboost-dev (ublas::vector<>)

2006-08-23 Thread Gustavo HC Silva
The bug seems to be specific to GCC 4.1. I have tried the same code with GCC 4.0.3-3 and there is no problem. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

Bug#383991: Linking error with libboost-dev (ublas::vector<>)

2006-08-21 Thread Gustavo HC Silva
Package: libboost-dev Version: 1.33.1-4 The compiler accuses a multiple definition error during linking. multiple definition of `_ZN5boost7numeric5ublas21scalar_divides_assignIT_T0_E8computedE' Here is a simple example using 3 files: CommonClass.h, CommonClass.cpp main.cpp //*** Common

Bug#366292: xlibmesa-dri broken image and SEGV with ATI Radeon 7000 IGP

2006-05-06 Thread Gustavo HC Silva
Package: xlibmesa-dri Version: 6.9.0.dfsg.1-6 When using acceleration and direct rendering the image comes-up all garbled-up and sometimes the programs quits due to a SEGV error. This error can be easily reproduced using blender3d or gmsh. Before selecting any objects blender or gmsh the imag