Bug#382332:

2006-08-15 Thread Rasmus Neckelmann
CVS version is slightly less stupid: It still only opens levels relative to the Levels directory, but now, instead of simply crashing when a level isn't found, it will create a new level with the given name (works from the command-line). -- Cheers, Rasmus Neckelmann -- To UNSUBSCRIBE, email to [E

Bug#376228: [Fwd: Bug#376228: xmoto: missing space after "Ghost of"]

2006-07-02 Thread Rasmus Neckelmann
I'll try to use gettext instead (there's a lot of people who want to help translating the game). -- Cheers, Rasmus Neckelmann -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

Bug#337930: I think this bug is fixed

2006-05-26 Thread Rasmus Neckelmann
her the head nor the wheels touches it, but that's a feature, not a bug :) -- Cheers, Rasmus Neckelmann

Bug#368362: xmoto: breaks at startup

2006-05-23 Thread Rasmus Neckelmann
On 5/22/06, Rasmus Neckelmann <[EMAIL PROTECTED]> wrote: On 5/21/06, Samuel Mimram <[EMAIL PROTECTED]> wrote: > > The new level caching system causes xmoto to break for the second time > > its run. Some people report that the patch I've attached fixes the problem.

Bug#368362: xmoto: breaks at startup

2006-05-22 Thread Rasmus Neckelmann
s reason to the problem. :) > Workarund: Delete ~/.xmoto/LCache each time you run Xmoto A more permanent workaround is to set "LevelCache" to "false" in ~/.xmoto/config.dat. -- Regards, Rasmus Neckelmann

Bug#357186: FTBFS with G++ 4.1: extra qualification

2006-03-15 Thread Rasmus Neckelmann
in > unstable (probably in a few weeks) I'll upgrade this to serious. > > A patch is below. Thanks :) I wonder why I've failed to notice that before - and why compilers like old g++ and MSVC just ignores it. -- Cheers, Rasmus Neckelmann