Bug#1070016: quake4: hard-coded dependencies on pre-t64 libraries

2024-04-29 Thread Simon McVittie
On Mon, 29 Apr 2024 at 17:12:05 +0200, Sebastian Ramacher wrote: > It will also help dak to decruft the pre-t64 from unstable and render > game-data-packages as good on the transition trackers. OK. Would it be OK to make these dependencies be of the form "libasound2t64 | libasound2" and so on, or

Bug#1070016: quake4: hard-coded dependencies on pre-t64 libraries

2024-04-29 Thread Sebastian Ramacher
On 2024-04-28 18:39:22 +0100, Simon McVittie wrote: > On Sun, 28 Apr 2024 at 17:27:21 +0200, Sebastian Ramacher wrote: > > quake4 has hard-coded dependencies on shared libraries (at least > > libasound2) that were renamed as part of the t64 transition. Please > > update the dependencies

Bug#1070016: quake4: hard-coded dependencies on pre-t64 libraries

2024-04-28 Thread Simon McVittie
On Sun, 28 Apr 2024 at 17:27:21 +0200, Sebastian Ramacher wrote: > quake4 has hard-coded dependencies on shared libraries (at least > libasound2) that were renamed as part of the t64 transition. Please > update the dependencies accordingly. quake4 is i386-only, and i386 has Provides for the old

Bug#1070016: quake4: hard-coded dependencies on pre-t64 libraries

2024-04-28 Thread Sebastian Ramacher
Package: quake4 Version: 77 Severity: serious X-Debbugs-Cc: sramac...@debian.org quake4 has hard-coded dependencies on shared libraries (at least libasound2) that were renamed as part of the t64 transition. Please update the dependencies accordingly. Cheers -- Sebastian Ramacher