Package: lbreakout2 Version: 2.5.2-1 Severity: normal If you set the "warp limit" to 0, you will still be unable to warp if you have created more blocks with the current ball than you have destroyed (e.g. if you have hit a lot of the "creates up to 8 bricks on destruction" blocks), since in effect you will have destroyed less than 0 percent of the blocks.
I suppose a case could be made that this is the correct behavior, but it's inconsistent with the documentation for the option, and breaks POLA for most players (or so I would imagine ;) -- System Information: Debian Release: 3.1 APT prefers unstable APT policy: (500, 'unstable') Architecture: powerpc (ppc) Kernel: Linux 2.6.11-powerpc Locale: LANG=en_US, LC_CTYPE=en_US (charmap=ISO-8859-1) Versions of packages lbreakout2 depends on: ii lbreakout2-da 2.5.2-1 A ball-and-paddle game with nice g ii libc6 2.3.2.ds1-21 GNU C Library: Shared libraries an ii libpng12-0 1.2.8rel-1 PNG library - runtime ii libsdl-mixer1 1.2.6-1 mixer library for Simple DirectMed ii libsdl1.2debi 1.2.7+1.2.8cvs20041007-4.1 Simple DirectMedia Layer ii zlib1g 1:1.2.2-4 compression library - runtime -- no debconf information -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]