Package: lbreakout2
Version: 2.5.2-1
Severity: normal

If you set the "warp limit" to 0, you will still be unable to warp if
you have created more blocks with the current ball than you have
destroyed (e.g. if you have hit a lot of the "creates up to 8 bricks on
destruction" blocks), since in effect you will have destroyed less than
0 percent of the blocks.

I suppose a case could be made that this is the correct behavior, but
it's inconsistent with the documentation for the option, and breaks POLA
for most players (or so I would imagine ;)

-- System Information:
Debian Release: 3.1
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: powerpc (ppc)
Kernel: Linux 2.6.11-powerpc
Locale: LANG=en_US, LC_CTYPE=en_US (charmap=ISO-8859-1)

Versions of packages lbreakout2 depends on:
ii  lbreakout2-da 2.5.2-1                    A ball-and-paddle game with nice g
ii  libc6         2.3.2.ds1-21               GNU C Library: Shared libraries an
ii  libpng12-0    1.2.8rel-1                 PNG library - runtime
ii  libsdl-mixer1 1.2.6-1                    mixer library for Simple DirectMed
ii  libsdl1.2debi 1.2.7+1.2.8cvs20041007-4.1 Simple DirectMedia Layer
ii  zlib1g        1:1.2.2-4                  compression library - runtime

-- no debconf information


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