Actually, here's a sample (run in level 1) with two attempted words
that fail, then one that succeeds. (Excuse the line wrapping, gpm
joins if column 80 is filled and not if not.)
Okay, got it. There is a rule that won't allow more than one blank
within the first three letters in order to red
Brian White <[EMAIL PROTECTED]> writes:
>
> If you encounter it again, give a command of "debug" and then try the
> play again. That should give me enough info to track down the
> problem. Just ender "debug" again to turn it off.
Actually, here's a sample (run in level 1) with two attempted words
Brian White <[EMAIL PROTECTED]> writes:
>
> If you encounter it again, give a command of "debug" and then try the
> play again.
I've encountered it a couple of times. I guess unrandomizing the
letter selection could make the first rack of letters come out with
both blanks and something else that
Sorry for the long delay getting to this...
If you encounter it again, give a command of "debug" and then try the
play again. That should give me enough info to track down the problem.
Just ender "debug" again to turn it off.
That sucks, though, getting a 7-letter word rejected!
Package: scrabble
Version: 1.9-1
Severity: normal
In the game below I think the computer is wrong when it says "petiole"
cannot go at position 1A down. I've got two blanks, one should be the
"p" and the other the "i".
It also rejected "stolen" at E9 across (again using two blanks), which
I think
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