Bug#366283: Segfault in r200 driver (glDrawArrays)

2007-03-01 Thread Darren Salt
In message <[EMAIL PROTECTED]> you wrote: > Can you reproduce this segfault with Xorg/Mesa/Etch? If so, could you try > libgl1-mesa-dri 6.5.2-3 (currently in experimental)? No. It seems to have gone away with 6.5. The datestamp in my EDGE patch for this is 27 Oct, which basically means whichever

Bug#366283: Segfault in r200 driver (glDrawArrays)

2007-02-28 Thread Brice Goglin
Hi Darren, Can you reproduce this segfault with Xorg/Mesa/Etch? If so, could you try libgl1-mesa-dri 6.5.2-3 (currently in experimental)? Thanks, Brice -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

Bug#366283: Segfault in r200 driver (glDrawArrays)

2006-05-06 Thread Darren Salt
Package: libgl1-mesa-dri Version: 6.4.1-0.4 I can reliably cause a segfault in EDGE [1] by playing the game without first accessing its console and typing set vertexarray 0 Partial backtrace: #0 0x in ?? () #1 0xb6ea4461 in _math_trans_1ub () from /usr/lib/dri/r200_dri.so #2