In message <[EMAIL PROTECTED]> you wrote:
> Can you reproduce this segfault with Xorg/Mesa/Etch? If so, could you try
> libgl1-mesa-dri 6.5.2-3 (currently in experimental)?
No. It seems to have gone away with 6.5.
The datestamp in my EDGE patch for this is 27 Oct, which basically means
whichever
Hi Darren,
Can you reproduce this segfault with Xorg/Mesa/Etch? If so, could you
try libgl1-mesa-dri 6.5.2-3 (currently in experimental)?
Thanks,
Brice
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Package: libgl1-mesa-dri
Version: 6.4.1-0.4
I can reliably cause a segfault in EDGE [1] by playing the game without first
accessing its console and typing
set vertexarray 0
Partial backtrace:
#0 0x in ?? ()
#1 0xb6ea4461 in _math_trans_1ub () from /usr/lib/dri/r200_dri.so
#2
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