Package: bzflag
Version: 2.0.8.20060605
Severity: normal

ii  bzflag                   2.0.8.20060605           a 3D first person
tank battle game

# lspci | grep -i audio
00:06.0 Multimedia audio controller: nVidia Corporation nForce3 250Gb
AC'97 Audio Controller (rev a1)
02:0a.1 Multimedia controller: Brooktree Corporation Bt878 Audio Capture
(rev 11)

I use ALSA but OSS rather works.

Sounds seem broken in bzflag, randomly when I restart the game:

1) sound is very distorted in a strange way, sounding like if the first
0.1 second of sample is looped instead playing entire sample or something

2) sound is o.k. at first (in the game menu) but becomes distorted when
I conntect to a server

3) game crashes with segmentation fault when I connect and press "i" to
join game (I think this started when I use password with username)

4) sound is fine.

If sound is fine then sometimes after few minutes of play sounds becomes
suddenly distorted again.

I think it becomes distorted especially when the computer is under heavy
load - perhaps problem with timing of sound thread or something?

I use  2.6.17.7 kernel with 1000 MHz timing. Other sound applications
(mostly ALSA) work fine.

Btw, perhaps bzflags should support ALSA in addition to outdated OSS?

-- 
RafaƂ Maj
www.Raf256.org C++




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