Just wanted to say the bug is known and should be fixed on the current
SVN :)
Regards,
FluXy
SMC Project Leader
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Yup, it's still there, although it took me almost to the last level to trigger
this time. The game is so good I don't mind going through it again (this was
3rd time).
The bug I think can be reproduced with the following sequence:
1) Make save of the game on any level with fireball-throwing Mar
On Friday 07 September 2007 02:18:36 am Muammar El Khatib wrote:
> Hi Dmitry,
>
> Thanks for reporting. I cannot reproduce this bug into my machine. I
> am using Debian SID with an i386 Architecture and Kernel 2.6.22-1-686.
In fact I can't reproduce it either after playing first 10 levels or so on
Hi Dmitry,
Thanks for reporting. I cannot reproduce this bug into my machine. I
am using Debian SID with an i386 Architecture and Kernel 2.6.22-1-686.
Regards,
--
Muammar El Khatib.
Linux user: 403107.
Key fingerprint = 90B8 BFC4 4A75 B881 39A3 1440 30EB 403B 1270 29F1
http://muammarelkhatib.n
Package: smc
Version: 1.0-1
Severity: normal
Sometimes after loading a game or getting to a new level Maryo, despite
being big and white, doesn't throw his fireballs anymore. As far as I could
see previous version, 0.99.7, didn't have this problem.
Fortunately, restarting smc seems to restore fi
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