On Sat, Jul 4, 2009 at 11:39, Jack Coulterjsci...@gmail.com wrote:
The legal issue was resolved to the best of my knowledge, the blocker now is
filesize of the urbanterror-data package, I believe there were plans to
create a data.debian.org repository for large packages of static,
Hi,
The legal issue was resolved to the best of my knowledge, the blocker now is
filesize of the urbanterror-data package, I believe there were plans to create
a data.debian.org repository for large packages of static, arch-independent
data, but I'm not sure if it was implemented yet. When its
Hello,
I see there has been no progress on the legal front. How about
bringing up this issue with SFLC?
http://www.softwarefreedom.org/about/contact/
Regards
~~helix84
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And so, what is the state of this ITP ?
Did you found an achievement, is this game (which looks great) going to
be packaged ?
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The package is technically completed, however there are some licensing
issues with upstream (The way they distribute it constitutes a GPL
violation *apparently* as although the engine is GPL (ioQuake3) the
actual mod is under a GPL incompatible license (Quake3SDK).
When this is resolved, some
Moin Moing,
the question of a GPL violation has been already discussed before in the
Urban Terror forum: http://forums.urbanterror.net/index.php?topic=9651.0
Without achieving a consent of course.
Ciao, Fabio
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Moin Moing,
I got the developer of ioUrbanTerror to answer on that comment
http://ioquake3.org/2007/12/23/urban-terror-41/#comments (both Anonymous
comments are from woekele), so it seems to be fine from that side.
The circumvention of the GPL by the qvm plugin is something to debate
but not
Moin Moing,
while Urban Terror does not rely on the Quake III Arena game data
anymore, there is currently still a legal conflict between the (closed
source!) Mod licence they use for iourbanterror, which is actually based
on the GPL licenced ioquake3 engine, as written in the comments here:
Package: wnpp
Severity: wishlist
This will consist of two source packages, urbanterror and
urbanterror-data, the former of which will be the game engine that is
compiled, the latter is the static data files (e.g. maps, sounds,
textures, etc.). The urbanterror source package will compile both
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