Package: crawl Version: 2:0.4.1-1 Severity: wishlist Drinking from a fountain has a small nutritional benefit. Therefore if my character is hungry and comes upon a fountain, I have her drink until the fountain dries up (or she becomes full).
Currently, this is tedious; I have to keep typing `q' and `y' over and over. If I copy-and-paste a large string of "qyqyqy..." into crawl's window, this is over quickly. But there are some problems: - if an enemy arrives, my character will continue drinking instead of responding to the threat. - there's lot of output if the fountain dries up, but the paste is still typing q and y. - if my character has no potions, when the fountain dries up she will start walking northeast. This issue can be addressed by extending the "drink from fountain" prompt to support a "drink lots" choice. This would continue drinking until interrupted (by enemies, poison, etc) or until the food status changes (e.g. very hungry -> hungry). The loop would also stop if the fountain ran dry, obviously. -- System Information: Debian Release: lenny/sid APT prefers testing APT policy: (990, 'testing') Architecture: i386 (i686) Kernel: Linux 2.6.25-2-686 (SMP w/1 CPU core) Locale: LANG=en_AU.utf8, LC_CTYPE=en_AU.utf8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash Versions of packages crawl depends on: ii libc6 2.7-13 GNU C Library: Shared libraries ii libgcc1 1:4.3.1-9 GCC support library ii liblua5.1-0 5.1.3-1 Simple, extensible, embeddable pro ii libncursesw5 5.6+20080804-1 shared libraries for terminal hand ii libstdc++6 4.3.1-9 The GNU Standard C++ Library v3 crawl recommends no packages. crawl suggests no packages. -- no debconf information -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]