Package: crawl
Version: 2:0.4.1-1
Severity: wishlist

Drinking from a fountain has a small nutritional benefit.  Therefore
if my character is hungry and comes upon a fountain, I have her drink
until the fountain dries up (or she becomes full).

Currently, this is tedious; I have to keep typing `q' and `y' over and
over.  If I copy-and-paste a large string of "qyqyqy..." into crawl's
window, this is over quickly.  But there are some problems:

- if an enemy arrives, my character will continue drinking instead of
  responding to the threat.

- there's lot of output if the fountain dries up, but the paste is
  still typing q and y.

- if my character has no potions, when the fountain dries up she will
  start walking northeast.

This issue can be addressed by extending the "drink from fountain"
prompt to support a "drink lots" choice.  This would continue drinking
until interrupted (by enemies, poison, etc) or until the food status
changes (e.g. very hungry -> hungry).  The loop would also stop if the
fountain ran dry, obviously.


-- System Information:
Debian Release: lenny/sid
  APT prefers testing
  APT policy: (990, 'testing')
Architecture: i386 (i686)

Kernel: Linux 2.6.25-2-686 (SMP w/1 CPU core)
Locale: LANG=en_AU.utf8, LC_CTYPE=en_AU.utf8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash

Versions of packages crawl depends on:
ii  libc6                     2.7-13         GNU C Library: Shared libraries
ii  libgcc1                   1:4.3.1-9      GCC support library
ii  liblua5.1-0               5.1.3-1        Simple, extensible, embeddable pro
ii  libncursesw5              5.6+20080804-1 shared libraries for terminal hand
ii  libstdc++6                4.3.1-9        The GNU Standard C++ Library v3

crawl recommends no packages.

crawl suggests no packages.

-- no debconf information



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