On Thu, Nov 7, 2013 at 19:04:36 +0100, Leszek Godlewski wrote:
It just occured to me that maybe I wasn't clear enough. I'm not trying
to debug libGL, but the DRI modules. Here's an example backtrace (for
i965, where a similar bug occurs):
[0173.57] Log: [ 1] ./PKHDGame() [0x9250e92]
It just occured to me that maybe I wasn't clear enough. I'm not trying
to debug libGL, but the DRI modules. Here's an example backtrace (for
i965, where a similar bug occurs):
[0173.57] Log: [ 1] ./PKHDGame() [0x9250e92]
[0173.57] Log: [ 2] [0xf774d400]
[0173.57] Log: [ 3]
On Sun, Nov 3, 2013 at 16:47:28 +0100, Leszek Godlewski wrote:
Package: libgl1-mesa-dri-dbg
Version: 9.1.7-1
Severity: important
Hello,
It's possible I'm overlooking something very silly, so please excuse me if
that
is the case.
I'm a game porter trying to get Painkiller Hell
If you want to debug a crash in 32bit libGL, you should just need to
install the i386 version of libgl1-mesa-dri-dbg and libgl1-mesa-glx-dbg.
Cheers,
Julien
I do have it installed:
inequation@spearhead:~$ LC_ALL=C aptitude show libgl1-mesa-dri-dbg:i386
Package: libgl1-mesa-dri-dbg
New: yes
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