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On 24.05.2014 20:31, Helge Kreutzmann wrote:
[...]
Made it crash again. The ball was at the hight of the paddle
(actually, between the paddle and the wall) when it happend. And yes,
I turn on logging next time (tomorrow if possible), the crash happend
again at the
Hello Markus,
On Sun, May 25, 2014 at 05:23:54PM +0200, Markus Koschany wrote:
On 24.05.2014 20:31, Helge Kreutzmann wrote:
[...]
Made it crash again. The ball was at the hight of the paddle
(actually, between the paddle and the wall) when it happend. And yes,
I turn on logging next time
Hello,
just as an additional note: After sending I had a another crash at the
same position in the source code (interestingly also the same level).
Greetings
Helge
--
Dr. Helge Kreutzmann deb...@helgefjell.de
Dipl.-Phys.
...and please attach the complete gdb.log. You can activate logging with
set logging on
in gdb.
Thank you
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On 24.05.2014 14:03, Helge Kreutzmann wrote:
Hello,
just as an additional note: After sending I had a another crash at the
same position in the source code (interestingly also the same level).
Hi Helge,
thanks for the report. Could you describe what you did exactly during
the game when this
Hello Markus,
On Sat, May 24, 2014 at 02:38:41PM +0200, Markus Koschany wrote:
On 24.05.2014 14:03, Helge Kreutzmann wrote:
Hello,
just as an additional note: After sending I had a another crash at the
same position in the source code (interestingly also the same level).
Hi Helge,
On 24.05.2014 15:23, Helge Kreutzmann wrote:
[...]
Can you reproduce the crash with one of Debian's stock kernels? (I see
that you currently use a custom one)
Sorry, thats beyond the effort I'm willing to take to debug a game. My
machines
currently run this kernel exclusively; but I might
Hello Markus,
On Sat, May 24, 2014 at 03:51:26PM +0200, Markus Koschany wrote:
On 24.05.2014 15:23, Helge Kreutzmann wrote:
[...]
Can you reproduce the crash with one of Debian's stock kernels? (I see
that you currently use a custom one)
Sorry, thats beyond the effort I'm willing to
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