No more multiple calls to innoextract since commit
d6d0d7451020be2fb632fc86ea82b3b207f8b9b6 (quake3: fix
Help/DedicatedServer.html alternative)
The build now goes fine from beginning to end with the GOG installer.
Well done Alexandre ;)
Le lundi 19 octobre 2015, 17:58:52 vv221 a écrit :
> No more multiple calls to innoextract since commit
> d6d0d7451020be2fb632fc86ea82b3b207f8b9b6 (quake3: fix
> Help/DedicatedServer.html alternative)
> The build now goes fine from beginning to end with the GOG installer.
Thanks for testing.
2015-10-18 19:15 GMT+02:00 Simon McVittie :
> On 18/10/15 14:48, vv221 wrote:
>> You can find the result of a debug run in the attached .log.gz file.
>
> Thanks. It looks as though there may be two bugs here:
>
> * a bug in the metadata: we ask innoextract to extract files from
>
On Tue, 13 Oct 2015 22:43:58 +0200 Alexandre Detiste
wrote:
> game-data-packager should now support the GOG release.
>
> Can you test ?
There seems to be a problem with the GOG version support by git version
of g-d-p. It extracts the game data, identifies two
On 18/10/15 10:29, vv221 wrote:
> There seems to be a problem with the GOG version support by git version
> of g-d-p. It extracts the game data, identifies two pak0.pk3 files, but
> then loops back: archive extraction again, .pk3 files identification, etc.
>
> I put a copy of my console returns
On 18/10/15 14:48, vv221 wrote:
> You can find the result of a debug run in the attached .log.gz file.
Thanks. It looks as though there may be two bugs here:
* a bug in the metadata: we ask innoextract to extract files from
setup_quake3_2.0.0.2.exe, but then we do not actually find all the
control: tag -1 pending
Hi,
game-data-packager should now support the GOG release.
Can you test ?
lgogdownloader integration should also work
The HTML documentation is now also included in the package
some files have 'Windows' & 'Linux' versions;
the only difference being these two tags
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