Package: d1x-rebirth Version: 0.58.1-1 Severity: normal The ingame music is missing. I had a look with the commandline options -verbose and -debug. There are no error messages regarding the music.
Here the console output: > bernhard@CR-Bernhard:~$ d1x-rebirth -verbose -debug > > Type d1x-rebirth -help' for a list of command-line options. > > PHYSFS: Listing contents of Search Path. > PHYSFS: [/home/bernhard/.d1x-rebirth/] is in the Search Path. > PHYSFS: [/usr/share/games/d1x-rebirth/] is in the Search Path. > PHYSFS: [/usr/share/games/d1x-rebirth/Data] is in the Search Path. > PHYSFS: * We've got [Data]. > PHYSFS: * We've got [descent.cfg]. > PHYSFS: * We've got [descent.hog]. > PHYSFS: * We've got [descent.pig]. > PHYSFS: * We've got [gamelog.txt]. > PHYSFS: * We've got [jt.plr]. > PHYSFS: * We've got [jt.plx]. > PHYSFS: * We've got [jt.sg0]. > > PHYSFS: Checking supported archive types. > PHYSFS: Supported archive: [ZIP], which is [PkZip/WinZip/Info-Zip compatible]. > PHYSFS: Supported archive: [7Z], which is [7zip archives]. > PHYSFS: Supported archive: [GRP], which is [Build engine Groupfile format]. > PHYSFS: Supported archive: [PAK], which is [Quake I/II format]. > PHYSFS: Supported archive: [HOG], which is [Descent I/II HOG file format]. > PHYSFS: Supported archive: [MVL], which is [Descent II Movielib format]. > PHYSFS: Supported archive: [WAD], which is [DOOM engine format]. > PHYSFS: Supported archive: [SLB], which is [I-War / Independence War Slab > file]. > PHYSFS: Supported archive: [ISO], which is [ISO9660 image file]. > PHYSFS: Supported archive: [VDF], which is [Gothic I/II engine format]. > D1X-Rebirth v0.58.1 Aug 3 2013 20:24:09 > This is a MODIFIED version of Descent, based on Registered v1.5 Jan 5, 1996. > Copyright (C) 1994, 1995 Parallax Software Corporation > DESCENT is a trademark of Interplay Productions, Inc. > Copyright (C) 2005-2011 Christian Beckhaeuser > > Getting settings from DESCENT.CFG... > PHYSFS: Adding archives to the game. > Using SDL_mixer library > sdl-joystick: found 0 joysticks > Going into graphics mode... > OpenGL: vendor: X.Org > OpenGL: renderer: AMD ARUBA (DRM 2.50.0 / 4.17.0-3-amd64, LLVM 6.0.1) > OpenGL: version: 3.1 Mesa 18.1.7 > ogl_maxanisotropy:16.000000 > Initializing palette system... > Initializing font system... > Sending event EVENT_WINDOW_ACTIVATED to window of dimensions 2048x1152 > Sending event EVENT_KEY_COMMAND: ENTER > Sending event EVENT_WINDOW_DEACTIVATED to window of dimensions 2048x1152 > Sending event EVENT_WINDOW_CLOSE to window of dimensions 2048x1152 > Sending event EVENT_WINDOW_ACTIVATED to window of dimensions 2048x1152 > Sending event EVENT_KEY_RELEASE: ENTER > Sending event EVENT_KEY_COMMAND: ENTER > Sending event EVENT_WINDOW_DEACTIVATED to window of dimensions 2048x1152 > Sending event EVENT_WINDOW_CLOSE to window of dimensions 2048x1152 > Sending event EVENT_WINDOW_ACTIVATED to window of dimensions 2048x1152 > Sending event EVENT_KEY_RELEASE: ENTER > Sending event EVENT_KEY_COMMAND: ENTER > Sending event EVENT_WINDOW_DEACTIVATED to window of dimensions 2048x1152 > Sending event EVENT_WINDOW_CLOSE to window of dimensions 2048x1152 > > Doing gamedata_init... > Initializing texture caching system... > Running game... > Sending event EVENT_WINDOW_ACTIVATED to window of dimensions 888x862 > Sending event EVENT_WINDOW_DEACTIVATED to window of dimensions 888x862 > Sending event EVENT_WINDOW_ACTIVATED to window of dimensions 946x656 > Sending event EVENT_KEY_RELEASE: ENTER > Sending event EVENT_KEY_COMMAND: ENTER > Sending event EVENT_WINDOW_DEACTIVATED to window of dimensions 946x656 > Sending event EVENT_WINDOW_CLOSE to window of dimensions 946x656 > Sending event EVENT_WINDOW_ACTIVATED to window of dimensions 888x862 > Sending event EVENT_KEY_RELEASE: ENTER > Sending event EVENT_KEY_COMMAND: UP > Sending event EVENT_KEY_RELEASE: UP > Sending event EVENT_KEY_COMMAND: ENTER > Sending event EVENT_WINDOW_DEACTIVATED to window of dimensions 888x862 > Sending event EVENT_WINDOW_CLOSE to window of dimensions 888x862 > Sending event EVENT_WINDOW_ACTIVATED to window of dimensions 2048x1152 > Sending event EVENT_KEY_COMMAND: ENTER > Sending event EVENT_WINDOW_DEACTIVATED to window of dimensions 2048x1152 > Sending event EVENT_WINDOW_CLOSE to window of dimensions 2048x1152 > > Cleanup... > bernhard@CR-Bernhard:~$ mc > The normal ingame sound is working like shoots and explosions. I also installed the additional packages: - freepats (version 20060219-1) - timidity (version 2.14.0-8) If you need further informations, please let me know. Best regards and thank you for the support. Bernhard
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