Package: release.debian.org Severity: normal Tags: stretch User: release.debian....@packages.debian.org Usertags: pu
Hi, let's fix the wrong font path (buggy since jessie) in stretch, too. This is a rebuild of the package I just uploaded to unstable. The bug is old, but only got the severity adjusted recently. The game now loads and opens a graphical window, but I won't figure out the gameplay :-) Andreas
diff -Nru magicmaze-1.4.3.6+dfsg/debian/changelog magicmaze-1.4.3.6+dfsg/debian/changelog --- magicmaze-1.4.3.6+dfsg/debian/changelog 2013-06-30 03:33:39.000000000 +0200 +++ magicmaze-1.4.3.6+dfsg/debian/changelog 2018-10-07 01:50:06.000000000 +0200 @@ -1,3 +1,22 @@ +magicmaze (1.4.3.6+dfsg-3~deb9u1) stretch; urgency=medium + + * Rebuild for stretch. + + -- Andreas Beckmann <a...@debian.org> Sun, 07 Oct 2018 01:50:06 +0200 + +magicmaze (1.4.3.6+dfsg-3) unstable; urgency=medium + + [ Andreas Beckmann ] + * QA upload. + * Set Maintainer to Debian QA Group. (See: #869294) + + [ Hans Joachim Desserud ] + * Depend on fonts-isabella now that ttf-isabella is a virtual package. + * Update isabella path in patch to new location, + closes: #747046, LP: #1360075. + + -- Andreas Beckmann <a...@debian.org> Sat, 06 Oct 2018 16:18:35 +0200 + magicmaze (1.4.3.6+dfsg-2) unstable; urgency=low * fix crash when pausing the game diff -Nru magicmaze-1.4.3.6+dfsg/debian/control magicmaze-1.4.3.6+dfsg/debian/control --- magicmaze-1.4.3.6+dfsg/debian/control 2013-06-24 15:59:56.000000000 +0200 +++ magicmaze-1.4.3.6+dfsg/debian/control 2018-10-06 15:49:13.000000000 +0200 @@ -1,14 +1,14 @@ Source: magicmaze Section: games Priority: extra -Maintainer: Joe Nahmias <je...@debian.org> +Maintainer: Debian QA Group <packa...@qa.debian.org> Build-Depends: debhelper (>= 9) Standards-Version: 3.9.4 Homepage: http://magicmaze.rubyforge.org/ Package: magicmaze Architecture: all -Depends: ruby | ruby-interpreter, ruby-sdl, ttf-isabella, ${misc:Depends} +Depends: ruby | ruby-interpreter, ruby-sdl, fonts-isabella, ${misc:Depends} Description: rescue the maiden while avoiding the monsters This is a simple game where you are a wizard searching the evil demon's tower to try and rescue the beautiful maiden. Inspired by Gauntlet II, diff -Nru magicmaze-1.4.3.6+dfsg/debian/patches/20_isabella_path.patch magicmaze-1.4.3.6+dfsg/debian/patches/20_isabella_path.patch --- magicmaze-1.4.3.6+dfsg/debian/patches/20_isabella_path.patch 2013-06-24 14:59:56.000000000 +0200 +++ magicmaze-1.4.3.6+dfsg/debian/patches/20_isabella_path.patch 2018-10-06 15:12:04.000000000 +0200 @@ -8,7 +8,7 @@ rescue SDL::Error => err # Debian font - fontfile = "/usr/share/fonts/truetype/Isabella.ttf" -+ fontfile = "/usr/share/fonts/truetype/ttf-isabella/Isabella.ttf" ++ fontfile = "/usr/share/fonts/truetype/isabella/Isabella.ttf" fontsize = [12, 28] if tries < 1 then tries += 1 # to avoid loop.