Hello,
After some debugging, here are some informations:
- I use the r300 mesa driver.
- Hardware accelerated programs like glxgears tend to work, but crash
when they exit.
- They crash with the same backtrace.
- The driver r300 doesn't implement the function set_shader_buffers.
- Setting LIBGL_
Hello Celelibi,
unfortunately, if I try to reproduce I reach the exact same stack,
but in case of my VM ctx->pipe->set_shader_buffers contains a
valid function pointer.
Maybe you could add some information about which graphics card
you use and maybe running with 'export LIBGL_DEBUG=verbose'
might
It still crashes, indeed.
Best regards,
Celelibi
Le Sun, Mar 07, 2021 at 05:00:07PM +0100, Bernhard Übelacker a écrit :
> Hello Celelibi,
> does this happen with current version
> in testing 0.228+dfsg.1-1, too?
>
> Kind regards,
> Bernhard
Hello Celelibi,
does this happen with current version
in testing 0.228+dfsg.1-1, too?
Kind regards,
Bernhard
Package: mame
Version: 0.227+dfsg.1-1
Severity: important
Dear Maintainer,
After an upgrade, mame started crashing on startup. I think it's
unlikely that it's mame's fault, but I'll let you decide to forward to
bug to libsdl2 or something else of needed.
Here is a run in gdb with a full stack tr
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