Package: freeciv Version: 3.1.0+ds-1 Severity: normal Dear Maintainer,
in a long game with a huge map, I hit a weird bug. New cities are unmanageable, i.e. I cannot: - change their production - set them as "home" for any unit - add settlers to them etc. I will send a saved game that shows this in an additional subsequent message to this bug report. Bye, thanks in advance Giacomo -- System Information: Debian Release: trixie/sid APT prefers unstable APT policy: (401, 'unstable'), (10, 'experimental') Architecture: amd64 (x86_64) Foreign Architectures: i386 Kernel: Linux 6.7.7-amd64 (SMP w/12 CPU threads; PREEMPT) Kernel taint flags: TAINT_PROPRIETARY_MODULE, TAINT_OOT_MODULE, TAINT_UNSIGNED_MODULE Locale: LANG=it_IT.UTF-8, LC_CTYPE=it_IT.UTF-8 (charmap=UTF-8), LANGUAGE not set Shell: /bin/sh linked to /usr/bin/dash Init: systemd (via /run/systemd/system) LSM: AppArmor: enabled Versions of packages freeciv depends on: ii freeciv-client-gtk3 3.1.0+ds-1 ii freeciv-data 3.1.0+ds-1 freeciv recommends no packages. freeciv suggests no packages. -- no debconf information