Package: src:freedoom Version: 0.13.0-1 Severity: serious Tags: ftbfs
Dear maintainer: During a rebuild of all packages in unstable, your package failed to build: -------------------------------------------------------------------------------- [...] debian/rules binary dh binary dh_update_autotools_config dh_autoreconf dh_auto_configure debian/rules override_dh_auto_build make[1]: Entering directory '/<<PKGBUILDDIR>>' dh_auto_build -- \ ADOCOPTS="" \ ASCIIDOC="asciidoctor" \ ASCIIDOC_MAN="asciidoctor -b manpage" \ VERSION=0.13.0-1 \ SHELL="bash -Eeuo pipefail" make -j2 "INSTALL=install --strip-program=true" ADOCOPTS= ASCIIDOC=asciidoctor "ASCIIDOC_MAN=asciidoctor -b manpage" VERSION=0.13.0-1 "SHELL=bash -Eeuo pipefail" make[2]: Entering directory '/<<PKGBUILDDIR>>' make -C lumps/dehacked # graphics/text depends on generated dehacked files make[3]: Entering directory '/<<PKGBUILDDIR>>/lumps/dehacked' ../../scripts/simplecpp -DFREEDM < dehacked.txt > ../fdm_deh.lmp deutex does not support PNG. Try building deutex with the PNG libraries (libpng and libpng-devel or similar packages) installed. deutex can be downloaded from https://github.com/Doom-Utils/deutex. The full path to duetex can be specified by passing DEUTEX=/the/path/to/deutex to make when building Freedoom. make[2]: *** [Makefile:56: deutex-check] Error 1 make[2]: *** Waiting for unfinished jobs.... ../../scripts/simplecpp -DPHASE1 < dehacked.txt > ../p1_deh.lmp /<<PKGBUILDDIR>>/lumps/dehacked/../../scripts/simplecpp:37: SyntaxWarning: invalid escape sequence '\#' command_re = re.compile("\#(\w+)(\s+(.*))?") /<<PKGBUILDDIR>>/lumps/dehacked/../../scripts/simplecpp:38: SyntaxWarning: invalid escape sequence '\s' include_re = re.compile('\s*"(.*)"\s*') /<<PKGBUILDDIR>>/lumps/dehacked/../../scripts/simplecpp:37: SyntaxWarning: invalid escape sequence '\#' command_re = re.compile("\#(\w+)(\s+(.*))?") /<<PKGBUILDDIR>>/lumps/dehacked/../../scripts/simplecpp:38: SyntaxWarning: invalid escape sequence '\s' include_re = re.compile('\s*"(.*)"\s*') ../../scripts/simplecpp -DPHASE2 < dehacked.txt > ../p2_deh.lmp /<<PKGBUILDDIR>>/lumps/dehacked/../../scripts/simplecpp:37: SyntaxWarning: invalid escape sequence '\#' command_re = re.compile("\#(\w+)(\s+(.*))?") /<<PKGBUILDDIR>>/lumps/dehacked/../../scripts/simplecpp:38: SyntaxWarning: invalid escape sequence '\s' include_re = re.compile('\s*"(.*)"\s*') make[3]: Leaving directory '/<<PKGBUILDDIR>>/lumps/dehacked' make VERSION=0.13.0-1 -C graphics/text make[3]: Entering directory '/<<PKGBUILDDIR>>/graphics/text' ./textgen ./tint.py ../interpic.png '#57b9b0' helpbg.png /<<PKGBUILDDIR>>/graphics/text/config.py:106: SyntaxWarning: invalid escape sequence '\w' return re.sub("^\w*\d:\s*", "", whichbex[defn]) /<<PKGBUILDDIR>>/graphics/text/config.py:255: SyntaxWarning: invalid escape sequence '\w' levelname = re.sub("^\w*\d:\s*", "", bexdata[bexname]) ./smtextgen wikilrs_horiz.png 49x7 \ 0,0 killers ./smtextgen wivctms.png 54x7 \ 0,0 victims cp wivctms.png ../ ./create_caption ../titlepic/freedm_titlepic.png fdmtitle.png cp fdmtitle.png ../ ./rotate wikilrs_horiz.png 270 wikilrs.png cp wikilrs.png ../ cp m_detail.png m_disopt.png m_disp.png m_endgam.png m_epi1.png m_epi2.png m_epi3.png m_epi4.png m_episod.png m_gdhigh.png m_gdlow.png m_hurt.png m_jkill.png m_lgttl.png m_loadg.png m_messg.png m_msens.png m_msgoff.png m_msgon.png m_musvol.png m_newg.png m_ngame.png m_nmare.png m_option.png m_optttl.png m_quitg.png m_rdthis.png m_rough.png m_saveg.png m_scrnsz.png m_sfxvol.png m_sgttl.png m_skill.png m_svol.png m_about.png m_accel.png m_auto.png m_chat.png m_chatm.png m_compat.png m_demos.png m_dmflag.png m_enem.png m_etcopt.png m_feat.png m_generl.png m_gset.png m_horsen.png m_hud.png m_joyset.png m_keybnd.png m_ldsv.png m_loksen.png m_menus.png m_mess.png m_mouse.png m_multi.png m_player.png m_serial.png m_setup.png m_sound.png m_stat.png m_status.png m_tcpip.png m_versen.png m_video.png m_wad.png m_wadopt.png m_weap.png m_crispy.png prboom.png t_phase1.png t_phase2.png m_ultra.png wibp1.png wibp2.png wibp3.png wibp4.png wicolon.png wienter.png wif.png wifrgs.png wipcnt.png wiminus.png wimstar.png wimstt.png wiostf.png wiosti.png wiostk.png wiosts.png wiscrt2.png wisucks.png witime.png wip1.png wip2.png wip3.png wip4.png wipar.png winum0.png winum1.png winum2.png winum3.png winum4.png winum5.png winum6.png winum7.png winum8.png winum9.png dmwilv00.png dmwilv01.png dmwilv02.png dmwilv03.png dmwilv04.png dmwilv05.png dmwilv06.png dmwilv07.png dmwilv08.png dmwilv09.png dmwilv10.png dmwilv11.png dmwilv12.png dmwilv13.png dmwilv14.png dmwilv15.png dmwilv16.png dmwilv17.png dmwilv18.png dmwilv19.png dmwilv20.png dmwilv21.png dmwilv22.png dmwilv23.png dmwilv24.png dmwilv25.png dmwilv26.png dmwilv27.png dmwilv28.png dmwilv29.png dmwilv30.png dmwilv31.png cwilv00.png cwilv01.png cwilv02.png cwilv03.png cwilv04.png cwilv05.png cwilv06.png cwilv07.png cwilv08.png cwilv09.png cwilv10.png cwilv11.png cwilv12.png cwilv13.png cwilv14.png cwilv15.png cwilv16.png cwilv17.png cwilv18.png cwilv19.png cwilv20.png cwilv21.png cwilv22.png cwilv23.png cwilv24.png cwilv25.png cwilv26.png cwilv27.png cwilv28.png cwilv29.png cwilv30.png cwilv31.png wilv00.png wilv01.png wilv02.png wilv03.png wilv04.png wilv05.png wilv06.png wilv07.png wilv08.png wilv10.png wilv11.png wilv12.png wilv13.png wilv14.png wilv15.png wilv16.png wilv17.png wilv18.png wilv20.png wilv21.png wilv22.png wilv23.png wilv24.png wilv25.png wilv26.png wilv27.png wilv28.png wilv30.png wilv31.png wilv32.png wilv33.png wilv34.png wilv35.png wilv36.png wilv37.png wilv38.png ../ ./smtextgen help.png 320x200 \ -background "helpbg.png" \ 150,2 "file:helpttl.png" \ 10,20 "Weapons" \ 20,33 "file:../../sprites/csawa0.png" \ 90,25 "file:../../sprites/shota0.png" \ 90,40 "file:../../sprites/sgn2a0.png" \ 154,15 "file:../../sprites/mguna0.png" \ 161,35 "file:../../sprites/launa0.png" \ 235,18 "file:../../sprites/plasa0.png" \ 235,33 "file:../../sprites/bfuga0.png" \ 10,62 "Bullets" \ 80,57 "file:../../sprites/ammoa0.png" \ 68,62 "file:../../sprites/clipa0.png" \ 113,62 "Shells" \ 180,57 "file:../../sprites/sboxa0.png" \ 163,62 "file:../../sprites/shela0.png" \ 252,60 "Backpack" \ 272,69 "file:../../sprites/bpaka0.png" \ 10,85 "Missiles" \ 90,75 "file:../../sprites/broka0.png" \ 76,75 "file:../../sprites/rocka0.png" \ 158,85 "Energy" \ 225,76 "file:../../sprites/celpa0.png" \ 206,84 "file:../../sprites/cella0.png" \ 10,110 "Health" \ 63,106 "file:../../sprites/bon1a0.png" \ 100,101 "file:../../sprites/media0.png" \ 79,113 "file:../../sprites/stima0.png" \ 132,102 "file:../../sprites/pstra0.png" \ 180,110 "Armor" \ 276,105 "file:../../sprites/arm2b0.png" \ 240,102 "file:../../sprites/arm1b0.png" \ 225,109 "file:../../sprites/bon2b0.png" \ 145,134 "Map" \ 175,122 "file:../../sprites/pmapa0.png" \ 10,134 "Big Boost" \ 84,127 "file:../../sprites/soula0.png" \ 110,127 "file:../../sprites/megaa0.png" \ 10,155 "Light" \ 48,152 "file:../../sprites/pvisa0.png" \ 34,177 "Cloak" \ 80,161 "file:../../sprites/pinsa0.png" \ 119,177 "Invuln." \ 174,166 "file:../../sprites/pinva0.png" \ 265,137 "Keys" \ 254,149 "file:../../sprites/rkeya0.png" \ 271,149 "file:../../sprites/ykeya0.png" \ 288,149 "file:../../sprites/bkeya0.png" \ 255,173 "file:../../sprites/rskua0.png" \ 273,173 "file:../../sprites/yskua0.png" \ 291,173 "file:../../sprites/bskua0.png" \ 130,155 "Rescue suit" \ 215,137 "file:../../sprites/suita0.png" \ 2,192 "https://freedoom.github.io/" \ 214,192 "<Esc> to return" ./smtextgen credit.png 320x200 \ -background "helpbg.png" \ 120,5 "file:freettl.png" \ 10,30 "include:credit.txt" cp help.png ../ ./create_caption ../titlepic/titlepic.png ../m_doom.png ../t_phase1.png fd1title.png cp credit.png ../ ./create_caption ../titlepic/titlepic.png ../m_doom.png ../t_phase2.png fd2title.png cp fd1title.png ../ cp fd2title.png ../ make[3]: Leaving directory '/<<PKGBUILDDIR>>/graphics/text' make -C lumps/playpal make[3]: Entering directory '/<<PKGBUILDDIR>>/lumps/playpal' ./playpal playpal-base.lmp > playpal.lmp cp playpal.lmp ../ make[3]: Leaving directory '/<<PKGBUILDDIR>>/lumps/playpal' make -C lumps/colormap make[3]: Entering directory '/<<PKGBUILDDIR>>/lumps/colormap' ./colormap ../playpal/playpal-base.lmp > colormap.lmp cp colormap.lmp ../ make[3]: Leaving directory '/<<PKGBUILDDIR>>/lumps/colormap' make -C lumps/genmidi make[3]: Entering directory '/<<PKGBUILDDIR>>/lumps/genmidi' ./mkgenmidi genmidi.lmp cp genmidi.lmp ../ make[3]: Leaving directory '/<<PKGBUILDDIR>>/lumps/genmidi' make -C lumps/dmxgus make[3]: Entering directory '/<<PKGBUILDDIR>>/lumps/dmxgus' ./gen-ultramid ultramid.ini cp ultramid.ini ../dmxgus.lmp make[3]: Leaving directory '/<<PKGBUILDDIR>>/lumps/dmxgus' make -C lumps/textures make[3]: Entering directory '/<<PKGBUILDDIR>>/lumps/textures' ../../scripts/simplecpp -DDOOM1_VERSIONS < textures.cfg | \ ./build-textures -compat_texture1=doom1/texture1.txt \ -compat_texture2=doom1/texture2.txt \ -compat_pnames=doom1/pnames.txt \ -output_texture1=phase1/texture1.lmp \ -output_texture2=phase1/texture2.lmp \ -output_pnames=phase1/pnames.lmp \ -output_pnames_txt=phase1/pnames.txt \ -sprites_dir=../../sprites ../../scripts/simplecpp < textures.cfg | \ ./build-textures -compat_texture1=doom2/texture1.txt \ -compat_pnames=doom2/pnames.txt \ -output_texture1=phase2/texture1.lmp \ -output_pnames=phase2/pnames.lmp \ -output_pnames_txt=phase2/pnames.txt \ -sprites_dir=../../sprites /<<PKGBUILDDIR>>/lumps/textures/../../scripts/simplecpp:37: SyntaxWarning: invalid escape sequence '\#' command_re = re.compile("\#(\w+)(\s+(.*))?") /<<PKGBUILDDIR>>/lumps/textures/../../scripts/simplecpp:38: SyntaxWarning: invalid escape sequence '\s' include_re = re.compile('\s*"(.*)"\s*') /<<PKGBUILDDIR>>/lumps/textures/../../scripts/simplecpp:37: SyntaxWarning: invalid escape sequence '\#' command_re = re.compile("\#(\w+)(\s+(.*))?") /<<PKGBUILDDIR>>/lumps/textures/../../scripts/simplecpp:38: SyntaxWarning: invalid escape sequence '\s' include_re = re.compile('\s*"(.*)"\s*') cp phase2/texture1.lmp ../fd2txtr1.lmp cp phase1/texture1.lmp ../fd1txtr1.lmp cp phase2/pnames.lmp ../fd2pname.lmp cp phase1/texture2.lmp ../fd1txtr2.lmp cp phase1/pnames.lmp ../fd1pname.lmp ../../scripts/simplecpp -DFREEDM < textures.cfg | \ ./build-textures -compat_texture1=doom2/texture1.txt \ -compat_pnames=doom2/pnames.txt \ -output_texture1=freedm/texture1.lmp \ -output_pnames=freedm/pnames.lmp \ -output_pnames_txt=freedm/pnames.txt \ -sprites_dir=../../sprites /<<PKGBUILDDIR>>/lumps/textures/../../scripts/simplecpp:37: SyntaxWarning: invalid escape sequence '\#' command_re = re.compile("\#(\w+)(\s+(.*))?") /<<PKGBUILDDIR>>/lumps/textures/../../scripts/simplecpp:38: SyntaxWarning: invalid escape sequence '\s' include_re = re.compile('\s*"(.*)"\s*') cp freedm/texture1.lmp ../fdmtxtr1.lmp cp freedm/pnames.lmp ../fdmpname.lmp make[3]: Leaving directory '/<<PKGBUILDDIR>>/lumps/textures' make -C bootstrap make[3]: Entering directory '/<<PKGBUILDDIR>>/bootstrap' ./bootstrap < ../lumps/playpal/playpal-base.lmp > doom2.wad make[3]: Leaving directory '/<<PKGBUILDDIR>>/bootstrap' make[2]: Leaving directory '/<<PKGBUILDDIR>>' dh_auto_build: error: make -j2 "INSTALL=install --strip-program=true" ADOCOPTS= ASCIIDOC=asciidoctor "ASCIIDOC_MAN=asciidoctor -b manpage" VERSION=0.13.0-1 "SHELL=bash -Eeuo pipefail" returned exit code 2 make[1]: *** [debian/rules:14: override_dh_auto_build] Error 25 make[1]: Leaving directory '/<<PKGBUILDDIR>>' make: *** [debian/rules:11: binary] Error 2 dpkg-buildpackage: error: debian/rules binary subprocess returned exit status 2 -------------------------------------------------------------------------------- The above is just how the build ends and not necessarily the most relevant part. If required, the full build log is available here: https://people.debian.org/~sanvila/build-logs/202409/ About the archive rebuild: The build was made on virtual machines from AWS, using sbuild and a reduced chroot with only build-essential packages. If you could not reproduce the bug please contact me privately, as I am willing to provide ssh access to a virtual machine where the bug is fully reproducible. If this is really a bug in one of the build-depends, please use reassign and affects, so that this is still visible in the BTS web page for this package. Thanks.