On Fri, Mar 18, 2005 at 11:58:40AM +0100, Bartosz Fenski aka fEnIo wrote:
> On Fri, Mar 18, 2005 at 10:52:51AM +0100, Bartosz Fenski aka fEnIo wrote:
> > Could be. I'll try to rebuild it in chroot without libglib2.0-dev package.
>
> Well it's not possible to build it this way. libSDL, libSDL_net a
On Fri, Mar 18, 2005 at 10:52:51AM +0100, Bartosz Fenski aka fEnIo wrote:
> > Hmm, I have an idea what could be the cause for the segfaults:
> > As you can see, they happen in the glib code, not in scorched3d.
> > ldd /usr/games/scorched3d shows that it is linked against libglib2.0
> > and libgtk1.
On Mon, Mar 14, 2005 at 02:19:54AM +0100, Frank Lichtenheld wrote:
Hello Frank.
First of all sorry for late answer and many thanks for your effort to
figure out what's wrong.
> > Here is a full bt with debug libraries installed an code references:
> [...]
>
> Hmm, I have an idea what could be t
On Sun, Mar 13, 2005 at 08:33:08PM +0100, Frank Lichtenheld wrote:
> Here is a full bt with debug libraries installed an code references:
[...]
Hmm, I have an idea what could be the cause for the segfaults:
As you can see, they happen in the glib code, not in scorched3d.
ldd /usr/games/scorched3d
Here is a full bt with debug libraries installed an code references:
(gdb) run
Starting program: /usr/games/scorched3d
[Thread debugging using libthread_db enabled]
[New Thread 1091545184 (LWP 26863)]
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1091545184 (LWP 26863)]
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