The problem seems to be that on game start and every keypress
an SDL_ACTIVEEVENT with state SDL_APPINPUTFOCUS is emitted (kobo.cpp:1692).
So even when you try to unpause, this event is fired again and it pauses
again.
After changing the check to
if(!ev.active.gain && ev.active.state != SDL_APPINP
Hi,
Am 20.09.18 um 11:00 schrieb Damyan Ivanov:
> Package: kobodeluxe
> Version: 0.5.1-9
> Severity: grave
> Justification: renders package unusable
>
> Trying to start a game in kobodeluxe results in a "PAUSED" game, with no
> possibility to resume it. The only way out is to press Esc and exit
Package: kobodeluxe
Version: 0.5.1-9
Severity: grave
Justification: renders package unusable
Trying to start a game in kobodeluxe results in a "PAUSED" game, with no
possibility to resume it. The only way out is to press Esc and exit the game.
Steps to reproduce:
- start kobodl
- press shift
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