I have removed all the non-free sounds and music from the game now. The media
I'm using, along with their licences and download origin, are in the file below
(I won't paste the contents here, it's pretty long).
http://sourceforge.net/p/legendofedgar/code/1110/tree/branches/dfsg/doc/music_and_sou
> Date: Fri, 5 Jul 2013 15:09:51 +0800
> Subject: Re: Bug#653813: ITP: edgar -- The Legend of Edgar platform game
> From: p...@debian.org
> To: rikswee...@hotmail.com
> CC: debian-devel@lists.debian.org; 653...@bugs.debian.org
>
> On Fri, Jul 5, 2013 at 2:44 PM,
On Fri, Jul 5, 2013 at 2:44 PM, Richard Sweeney wrote:
> I'm currently replacing the music and sound effects in The Legend of Edgar
> with media from opengameart.org. Currently, the media I'm using have the
> following licences
>
> CC-BY 3.0
> CC-BY-SA 3.0
> GPL 3.0
>
> Are these licences OK for D
Hi,
I'm currently replacing the music and sound effects in The Legend of Edgar with
media from opengameart.org. Currently, the media I'm using have the following
licences
CC-BY 3.0
CC-BY-SA 3.0
GPL 3.0
Are these licences OK for Debian, or will the GPL 3.0 be an issue? I couldn't
really find a
On Fri, Jan 27, 2012 at 06:58:26PM +, Richard Sweeney wrote:
>
> >If "current" license is GPL and someone make a fork based on that your
> >license change in the future will not have an impact on the fork.
> >A "release" has no value when regarding what license the work is
> >available as.
>
>If "current" license is GPL and someone make a fork based on that your
>license change in the future will not have an impact on the fork.
>A "release" has no value when regarding what license the work is
>available as.
OK, I've left it as GPL. I've also added an archive with the sound and music
On 2012-01-26 13:06:31 +0100 (+0100), Martin Bagge / brother wrote:
[...]
> There are several articles about the problem with CC NC licenses,
> exactly what that means is not clear. Make sure to study the field
> before picking anything based on NC.
> Pick license and pick it wise.
The historic qu
On 2012-01-26 11:51, Richard Sweeney wrote:
> After some reading, I can probably just leave the assets under the current
> license. I can simply just change it back since it's currently not released?
If "current" license is GPL and someone make a fork based on that your
license change in the futu
(Last top post)
After some reading, I can probably just leave the assets under the current
license. I can simply just change it back since it's currently not released?
> Date: Thu, 26 Jan 2012 18:22:01 +0800
> Subject: Re: Bug#653813: ITP: edgar -- The Legend of Edgar platform gam
On Thu, Jan 26, 2012 at 3:57 PM, Richard Sweeney wrote:
> OK, what's the best approach for that? I've updated the readme in the doc
> directory to reflect that, so it'll be present in the source. Can I just
> include the same file in the binary release? The readme file is here:
>
> http://legendof
> Subject: Re: Bug#653813: ITP: edgar -- The Legend of Edgar platform game
> From: p...@debian.org
> To: rikswee...@hotmail.com
> CC: debian-devel@lists.debian.org; 653...@bugs.debian.org
>
> On Thu, Jan 26, 2012 at 3:57 PM, Richard Sweeney wrote:
>
> > OK, what's the
On Thu, 2012-01-26 at 10:00 +, Richard Sweeney wrote:
> The reason for choosing NC is because I don't want someone
> selling something I'm giving away for nothing.
> I take it there's no Debian compatible license
> that allows me to do this?
That would go against items 5 and 6 of the DFSG:
h
On Thu, Jan 26, 2012 at 3:57 PM, Richard Sweeney wrote:
> OK, what's the best approach for that? I've updated the readme in the doc
> directory to reflect that, so it'll be present in the source. Can I just
> include the same file in the binary release? The readme file is here:
>
> http://legendof
> > The code is GPL and the gfx and data is CC BY-NC-SA 3.0.
>
> This is the first time I've heard a mention of a CC license. There is nothing
> in the source tarball mentioning a Creative Commons license. If you really
> mean
> it to be CC BY-NC-SA 3.0, you have to clearly specify that in the s
On Wed, Jan 25, 2012 at 05:49:00PM +, Richard Sweeney wrote:
> The code is GPL and the gfx and data is CC BY-NC-SA 3.0.
This is the first time I've heard a mention of a CC license. There is nothing
in the source tarball mentioning a Creative Commons license. If you really mean
it to be CC BY-
On Wed, Jan 25, 2012 at 07:40:55PM +0100, Adam Borowski wrote:
> You can't mix -NC- licenses with GPL. You can't have them in Debian proper,
> too. The most you can do is to put the graphics and data in non-free, then
> the code in contrib, at least unless some free graphics+data exist.
I took t
On Wed, Jan 25, 2012 at 05:49:00PM +, Richard Sweeney wrote:
>
> > * Package name: edgar
> > Version : 0.94
> > Upstream Author : Richard Sweeney
> > * URL :
> > http://www.parallelrealities.co.uk/p/legend-of-edgar.html
> > * License : GPL2+
>
> >Please n
> * Package name: edgar
> Version : 0.94
> Upstream Author : Richard Sweeney
> * URL : http://www.parallelrealities.co.uk/p/legend-of-edgar.html
> * License : GPL2+
>Please note that not everything is GPL2+. The music is certainly not, it is in
>fact not even
On Fri, Dec 30, 2011 at 11:09:37PM -0500, Joseph Nahmias wrote:
> * Package name: edgar
> Version : 0.94
> Upstream Author : Richard Sweeney
> * URL : http://www.parallelrealities.co.uk/p/legend-of-edgar.html
> * License : GPL2+
Please note that not everything
Package: wnpp
Severity: wishlist
Owner: Joseph Nahmias
* Package name: edgar
Version : 0.94
Upstream Author : Richard Sweeney
* URL : http://www.parallelrealities.co.uk/p/legend-of-edgar.html
* License : GPL2+
Programming Lang: C
Description : The Lege
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