Colin Watson <[EMAIL PROTECTED]> writes:
> On Sun, Oct 19, 2003 at 11:11:15AM +0200, Adam Borowski wrote:
> > hjkl is extremely newbie-unfriendly.
>
> And? Come on, this is *nethack*. It's the hardest game I know of, bar
> none. You have to learn a pile of keystroke commands when you first
> sta
On Sun, Oct 19, 2003 at 11:11:15AM +0200, Adam Borowski wrote:
> On Sat, 18 Oct 2003, Lukas Geyer wrote:
> > Colin Watson <[EMAIL PROTECTED]> writes:
> > > It's trivial to reconfigure it in nethack's option screen, just like any
> > > other option. I'm not sure why this one should be special.
>
>
On Sat, 18 Oct 2003, Lukas Geyer wrote:
> Colin Watson <[EMAIL PROTECTED]> writes:
> > It's trivial to reconfigure it in nethack's option screen, just like any
> > other option. I'm not sure why this one should be special.
hjkl is extremely newbie-unfriendly.
Arrows require the player to manually t
"Steve C. Lamb" <[EMAIL PROTECTED]> writes:
> On Sat, Oct 18, 2003 at 08:09:00AM -0400, Lukas Geyer wrote:
> > Right, that reminds me of a default option which I always change,
> > namely pickup_types. I don't know what the default is at the moment
> > (in woody it seems to be just $), but IMHO th
On Sat, Oct 18, 2003 at 08:09:00AM -0400, Lukas Geyer wrote:
> Right, that reminds me of a default option which I always change,
> namely pickup_types. I don't know what the default is at the moment
> (in woody it seems to be just $), but IMHO things to be auto-pickuped
> are "$!?+/=, and some char
Colin Watson <[EMAIL PROTECTED]> writes:
> It's trivial to reconfigure it in nethack's option screen, just like any
> other option. I'm not sure why this one should be special.
>
> IMO, leave it at the upstream default; you'll surprise nethack players
> coming from non-Debian systems less that wa
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