Re: purity package

1997-12-01 Thread David Damerell
On no-time-field?, 30 Nov 1997, Kai Henningsen wrote: Sorry. Quake or Doom are silly and stupid; they certainly aren't fun. Normally it's silly to assume your own experience is everyone else's. In a case like this, when it is blatantly obvious that a very large number of people find both games

Re: purity package

1997-12-01 Thread Kai Henningsen
[EMAIL PROTECTED] wrote on 30.11.97 in [EMAIL PROTECTED]: On Sun, Nov 30, 1997 at 02:07:00PM +0200, Kai Henningsen wrote: .. There are some valid arguments why showing violence is bad. No there ain't. There are some valid arguments why people who can't control their violent

Re: purity package

1997-12-01 Thread Alexander E. Apke
Why do we need to take out the offensive part of the package when we already have an example of how to package offensive material. The fortune and fortune-mod package asks during installation if the offensive material should be removed. Why can't we just follow the policy set

Re: purity package

1997-12-01 Thread Kai Henningsen
[EMAIL PROTECTED] (David Damerell) wrote on 01.12.97 in [EMAIL PROTECTED]: On no-time-field?, 30 Nov 1997, Kai Henningsen wrote: Sorry. Quake or Doom are silly and stupid; they certainly aren't fun. Normally it's silly to assume your own experience is everyone else's. In a case like this,

Re: purity package

1997-11-30 Thread emaziuk
On Sun, Nov 30, 1997 at 02:07:00PM +0200, Kai Henningsen wrote: .. There are some valid arguments why showing violence is bad. No there ain't. There are some valid arguments why people who can't control their violent tendencies/sexual urges should be taken out and shot. (sorry, couldn't