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Hash: SHA1

Format: 1.7
Date: Tue, 28 Jun 2005 00:53:03 -0500
Source: angband
Binary: angband
Architecture: source i386
Version: 1:3.0.6-1
Distribution: unstable
Urgency: low
Maintainer: Manoj Srivastava <[EMAIL PROTECTED]>
Changed-By: Manoj Srivastava <[EMAIL PROTECTED]>
Description: 
 angband    - A single-player, text-based, dungeon simulation game.
Changes: 
 angband (1:3.0.6-1) unstable; urgency=low
 .
   * New upstream release
      - Wands and staves are no longer destroyed when a recharge attempt
        backfires.  Instead all the charges are drained.
      - Renamed the artifact short sword 'Gilettar' to 'Dagmor' since that
        name is mentioned for the sword of Beren in Tolkien's notes.
        (suggested by Tyler Witter)
      - Added a new type of subwindow for displaying the dungeon area around
        the player.
      - Added a new subwindow type "Display player (compact)" that displays
        the left-hand-side of the main term (player stats, hitpoints, gold,
        ...) in a separate window.
      - Added a new window type that displays the info from the status line.
      - Turned the "scroll map while targetting" option permanently on.
      - Added a display of the temporary resists to the status line.  The
        resists are only displayed if there is enough room after the dungeon
        level (when using a main or status term with at least 85 cols).
        The verbosity of the output (between "Acid Elec Fire Cold Pois" and
        "AEFCP") depends on the term width.
      - Display the player's speed in the character dump and on the info page.
      - Identified scrolls can now look different from unidentified ones.
        This allows the use of the individual scroll tiles created by David
        Gervais.
      - Allow the ammo-branding activation of 'Cubragol' to be aborted without
        using up the charge. (Diego Gonzalez and Jeff Greene)
      - Use actual monster and object symbols instead of a list of hardcoded
        symbols when hallucinating.
      - Added Craig Oliver's Sound FX Patch version 1.1 that adds about 120
        new sound events to the game.
        (see also http://www.chambrook.org/angband/soundfx.php)
      - Scroll the map when the player is 1/4th of the visible grids away from
        the edge of the map display.
      - Allow the OS X version to be started from a read-only medium, for
        example from a disk image or a central installation under
        'Applications'.  All user-specific files like savefiles, scores,
        char-dumps, and saved preferences are stored in
        'Library/Preferences/Angband/' and its subfolders inside the user's
        home directory.
      - The Mac OS X application bundle now includes all the necessary files
        from the lib folder.  The separate lib folder in the distribution is
        no longer necessary.  This means that the OS X version can now be
        installed by simply dragging the application icon to the target
        directory.
      - The OS X version would crash when changing the sound or graphics
        options before a character was created or loaded. (reported by Patrick
        Hughes)
      - Don't save the Mac OS X preferences on exit if the game hasn't been
        initialized properly to prevent corruption of the preference file in
        case of an error at startup.  Skip loading the preference file if it
        is broken. (problem reported by Matt Stone)
      - Include the basic Angband sound files per default in the OS X version.
      - Made the tile size independent of the font size in the X11 version.
        Store various window settings like the window size between sessions.
      - Don't add a hardcoded 'games' subdirectory to the installation path on
        multi-user machines.
      - Allow all user created files to be saved in subdirectories under
        ~/.angband/Angband/ when PRIVATE_USER_PATH is defined.
      - Allow the use of the 'vcs' display module on systems with devfs-style
        '/dev/vc/*' terminals.
      - The virtual console (vcs) front-end does now implement cursor
        visibility and bigscreen support.  (Alexander Ulyanov)
      - Enable cursor visibility in the "gcu" front-end on Linux systems.
        (Alexander Ulyanov)
      - Fixed a bug in the Xaw frontend, which made Angband crash if the main
        window geometry was specified as an X resource. (Alexander Ulyanov)
      - Make X11 frontends show floors as centered dots, walls as blocks, and
        treasures as diamonds. (Alexander Ulyanov)
      - Removed the restriction of bigtile mode to the main window in the X11
        version.
      - Added Alexander Ulyanov's Linux framebuffer display module from:
        http://posband.earthsea.org/misc/angband-lfb-20050220.tar.gz
      - Added compile instructions for MinGW/MSYS on Windows. (Tuomas
        Härkönen)
      - Added compile instructions for gcc on Mac OS X.
      - Fixed a stupid bug that could cause the game to hang or crash when
        killing quest monsters near the edge of the dungeon. (Ivan Tuckwell
        and Dr. Andrew White)
      - Added missing tiles and tile assignments for the 32x32 tiles. (Ivan
        Jekic and David Gervais)
      - The charges of rods of perception weren't handled correctly when
        compiling with scripting turned off. (reported by "Twilight" and Jeff
        Greene)
      - Cursed speed rings should not increase the level feeling. (Anssi
        Ramela and Jeff Greene)
      - Refresh the list of visible monsters after (Mass) Banishment,
        Earthquake, and Destruction spells, when using the 'delete nearby
        monsters' function in debug mode, as well as when pressing Ctrl-R.
        ("Twilight")
      - Don't try to write zero-length blocks when saving the lib/data/*.raw
        files. (suggested by Juha Niemimaki)
      - Corrected the item description for scrolls of recharging. (reported by
        Hugo Kornelis)
      - Fixed a Angband 3.0.6 alpha 1 specific crash with the Mac OS X 10.4
        (Tiger) caused by releasing a reference that should not be released.
        (reported by Harry Erwin)
      - The experience loss as a result of one of the One Ring's activations
        is now 1/4 of both max and current experience instead of the
        unintended reduction of max exp by 3/16 of the current experience.
        (Hugo Kornelis)
      - Cleaned up the handling of experience draining when the player has
        Hold Life. The fixed part of the exp drain by nether breaths is now
        also reduced by Hold Life. (Hugo Kornelis)
      - The 'star ball' activation fired one ball more when scripting was
        enabled.  (Hugo Kornelis)
      - The object description for the 'cure wounds' activation reads
        "activates for cure wounds (4d7)", but it actually cures 4d8 points of
        damage.  The description has been fixed. (Hugo Kornelis)
      - The "recharge item" artifact activation can now be canceled at the
        "Recharge which item" prompt without draining the artifact's charge.
        (Hugo Kornelis)
      - The symbol for the Shield of Deflection was a light blue [ instead of
        a ) like all other shields. (Hugo Kornelis)
      - Reduced the price for "Raal's Tome of Destruction". (Hugo Kornelis and
        Timo Pietila)
Files: 
 8003cf55014d01655bc4c3a81f68c504 580 non-free/games optional 
angband_3.0.6-1.dsc
 4c31b1b3679dff20db6a5fcb182c3e96 1570831 non-free/games optional 
angband_3.0.6.orig.tar.gz
 65cfcc88e3ab1badc3f948630322af6a 89639 non-free/games optional 
angband_3.0.6-1.diff.gz
 fa78e0ec88f5129c3aaebb3ec38a5e36 697986 non-free/games optional 
angband_3.0.6-1_i386.deb

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Accepted:
angband_3.0.6-1.diff.gz
  to pool/non-free/a/angband/angband_3.0.6-1.diff.gz
angband_3.0.6-1.dsc
  to pool/non-free/a/angband/angband_3.0.6-1.dsc
angband_3.0.6-1_i386.deb
  to pool/non-free/a/angband/angband_3.0.6-1_i386.deb
angband_3.0.6.orig.tar.gz
  to pool/non-free/a/angband/angband_3.0.6.orig.tar.gz


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