Frontier Artistic License

2008-09-17 Thread Barry deFreese
Hi folks, While working on liquidwar for the games team I came across some code that appears to be under the Frontier Artistic License. It seems that there are packages using it. Here is a copy of the text:

Re: Alternatives to Creative Commons

2008-09-17 Thread Arc Riley
On Wed, Sep 17, 2008 at 7:56 PM, Karl Goetz <[EMAIL PROTECTED]> wrote: > > I'm pretty sure at Linux.conf.au this year in the games miniconf, > someone from CC Australia was recomending the use of CC (-SA i think) > for game data, and said it didnt conflict with the GPL. > I too have heard people

Re: Alternatives to Creative Commons

2008-09-17 Thread Karl Goetz
On Wed, 2008-09-17 at 21:21 +0200, Miriam Ruiz wrote: > 2008/9/17 Arc Riley <[EMAIL PROTECTED]>: > > There is absolutely no issue licensing game data under the (L/A)GPL. In > > fact, this is required for at least the GPLv3 in that the license applies to > > the "whole of the work, and all it's par

Re: Alternatives to Creative Commons

2008-09-17 Thread Arc Riley
On Wed, Sep 17, 2008 at 3:21 PM, Miriam Ruiz <[EMAIL PROTECTED]> wrote: > This might be really relevant for us, the Games Team, as there seem to > be quite a lot of games that have a different license for the engine > and the game data, and the combination of GPL and CC-by-sa seems to be > getting

Re: Alternatives to Creative Commons

2008-09-17 Thread Miriam Ruiz
2008/9/17 Arc Riley <[EMAIL PROTECTED]>: > There is absolutely no issue licensing game data under the (L/A)GPL. In > fact, this is required for at least the GPLv3 in that the license applies to > the "whole of the work, and all it's parts, regardless of how they are > packaged". Thus if the game

Re: Alternatives to Creative Commons

2008-09-17 Thread Arc Riley
There is absolutely no issue licensing game data under the (L/A)GPL. In fact, this is required for at least the GPLv3 in that the license applies to the "whole of the work, and all it's parts, regardless of how they are packaged". Thus if the game code or any dependencies (ie, the engine) are li

Re: Alternatives to Creative Commons

2008-09-17 Thread Matthijs Kooijman
Hi Walter, > Dual license your work under GPL and whatever you like. Then there > are no DFSG-freedom issues, and you can fix whatever problems you > think exist in the GPL. It also simplifies things if we can treat the > whole game+data as being under a single license. This seems to say that yo

Re: use of Python bindings to GPL library from within non-GPL Python toolkit

2008-09-17 Thread Yaroslav Halchenko
Hi Guys, I am sorry that I am following up on this dead thread I started long ago [1], and which Francesco was kind to follow up to. Now I've got another project to package and got the same issue, and I am not clear if I have the right understanding of GPL-compatibility. AFAIK it means that you

Re: Alternatives to Creative Commons

2008-09-17 Thread Walter Landry
Matthijs Kooijman <[EMAIL PROTECTED]> wrote: > Hi all, > > on the risk of touching a delicate subject, I'm looking for a license to put > on some artistic content. In particular, the OpenTTD [1] game currently > requires the use of non-free content to work. There is a project started to > create f

Alternatives to Creative Commons

2008-09-17 Thread Matthijs Kooijman
Hi all, on the risk of touching a delicate subject, I'm looking for a license to put on some artistic content. In particular, the OpenTTD [1] game currently requires the use of non-free content to work. There is a project started to create free content, so the game as a whole can be made completel