Hello, I am currently working on packaging the game Red Eclipse:
http://www.redeclipse.net/ http://sourceforge.net/projects/redeclipse/
(Getting it into Debian would be nice _if_ issues are resolved...)
The license is causing me headaches:
On Fri, 18 Mar 2011, Don Armstrong wrote:
Yes, but this isn't something that a sane upstream is ever going to
do, so it's not worth discussing much. [And frankly, if it's something
that upstream does do, one should strongly question whether Debian
should actually be distributing the work in
On Mon, 21 Mar 2011 08:12:11 -0700 (PDT) Ken Arromdee wrote:
On Fri, 18 Mar 2011, Don Armstrong wrote:
Yes, but this isn't something that a sane upstream is ever going to
do, so it's not worth discussing much. [And frankly, if it's something
that upstream does do, one should strongly
Francesco Poli invernom...@paranoici.org writes:
On Mon, 21 Mar 2011 08:12:11 -0700 (PDT) Ken Arromdee wrote:
Consider the case where someone edits an audiovisual work using
uncompressed video and audio files, then deletes them when he's done
because they take up too much space. Plenty of
On Tue, 22 Mar 2011 08:08:13 +1100 Ben Finney wrote:
Francesco Poli invernom...@paranoici.org writes:
On Mon, 21 Mar 2011 08:12:11 -0700 (PDT) Ken Arromdee wrote:
Consider the case where someone edits an audiovisual work using
uncompressed video and audio files, then deletes them
On Mon, 21 Mar 2011, Francesco Poli wrote:
However, we also have to consider this: in some cases, when the
uncompressed form is hundreds of times larger than the compressed form,
the former may be really unpractical to handle. In those cases, maybe
we prefer to use some compressed form to make
Sometimes... My email client...
Original Message
Subject: Re: game: redeclipse
Date: Tue, 22 Mar 2011 03:04:54 +
From: Arand Nash ienor...@gmail.com
To: Paul Wise p...@debian.org
On 22/03/11 00:03, Paul Wise wrote:
Ugh, yet another game engine fork with other embedded
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