On Sun, 25 Apr 2010 19:55:10 +0100 Anthony W. Youngman wrote:
In message 20100424232537.8e656ac4@firenze.linux.it, Francesco
Poli f...@firenze.linux.it writes
Walter - Would you like to have an apple, a pear, or an orange?
Carl - I would prefer having a chocolate cake!
Walter - You
In message 20100424232537.8e656ac4@firenze.linux.it, Francesco
Poli f...@firenze.linux.it writes
Walter - Would you like to have an apple, a pear, or an orange?
Carl - I would prefer having a chocolate cake!
Walter - You can have the chocolate cake, as well, but which fruit
would
Anthony W. Youngman deb...@thewolery.demon.co.uk writes:
How do you define work? :-) That was Ben's point in response to my
post, and I think it's relevant here. I'll address his point here, but
he chooses a recording for his example. Let's say I write and recite a
poem. Is the work the poem,
In message 878w8ij1hm@benfinney.id.au, Ben Finney
ben+deb...@benfinney.id.au writes
Joining in late ...
If I understand Francesco right, he is pointing out that the work most
likely to be distributed is the very first one mentioned above: the
digitally-encoded audio. That work can be
On Sat, 24 Apr 2010 11:47:32 +0100 Anthony W. Youngman wrote:
In message 878w8ij1hm@benfinney.id.au, Ben Finney
ben+deb...@benfinney.id.au writes
Joining in late ...
Welcome to the discussion, anyway! :-)
If I understand Francesco right, he is pointing out that the work most
Anthony W. Youngman deb...@thewolery.demon.co.uk writes:
The GPL says *preferred* form for modification. Part of the problem
is clearly that [the digital audio stream] is NOT the preferred form.
The definition taken from the GPL is “preferred form of the work for
making modifications to it”.
On Tue, Apr 20, 2010 at 12:34:29PM +1000, Ben Finney wrote:
It might help to realise that there are multiple “works” to which
copyright applies:
* The digitally-encoded audio recorded from sounds performed at a
particular time.
* The words, presumably written down in some form.
* The
Rudolf Polzer divver...@alientrap.org writes:
In case of the voice synthesis application, is it recreating or
editing when you re-render the voice using different words, and then
perform editing on the resulting file (typically: reverb, EQ, dynamics
compression)?
It's important to recognise
On Tue, Apr 20, 2010 at 11:51:43PM +1000, Ben Finney wrote:
Rudolf Polzer divver...@alientrap.org writes:
In case of the voice synthesis application, is it recreating or
editing when you re-render the voice using different words, and then
perform editing on the resulting file (typically:
Rudolf Polzer divver...@alientrap.org writes:
I am pretty confident that nobody will dare to sue in that grey area
of the GPL.
[…]
However, my goal is to get the game in _Debian_ and other Linux
distributions.
In which case, it's the responsibility of the Debian project to ensure
that due
On Sun, 18 Apr 2010 19:34:55 +0200 Rudolf Polzer wrote:
On Sun, Apr 18, 2010 at 11:59:39AM +0200, Francesco Poli wrote:
In summary, I don't agree that the author's thought is transparently
written down in the source code of a program.
At the very least, it's *not necessarily* written down.
Francesco Poli f...@firenze.linux.it writes:
On Sun, 18 Apr 2010 19:34:55 +0200 Rudolf Polzer wrote:
The typical editing performed to that is changing the wording. And
there is no form of it that CAN be used to edit it - if someone who
is not able to sound like the original speaker is
On Sat, 17 Apr 2010 23:10:23 +0200 Rudolf Polzer wrote:
On Fri, Apr 16, 2010 at 10:20:12PM +0200, Francesco Poli wrote:
On Fri, 16 Apr 2010 09:45:42 +0200 Rudolf Polzer wrote:
[...]
Simply because the only part of the author that goes in is his thought,
[...]
It is indeed the
On Sun, Apr 18, 2010 at 11:59:39AM +0200, Francesco Poli wrote:
In summary, I don't agree that the author's thought is transparently
written down in the source code of a program.
At the very least, it's *not necessarily* written down.
Okay. It SHOULD be ;)
But sometimes, the thought involved
On Fri, Apr 16, 2010 at 10:20:12PM +0200, Francesco Poli wrote:
On Fri, 16 Apr 2010 09:45:42 +0200 Rudolf Polzer wrote:
[...]
Simply because the only part of the author that goes in is his thought,
[...]
It is indeed the author's thought that is goes in: something that is
quite unique, I
Rudolf Polzer divver...@alientrap.org writes:
You can perfectly replicate a program by copying its source code.
You cannot replicate the sound of spoken words by speaking the same
words.
That's not comparing like with like, as I believe has been pointed out
several times in this thread.
The
On Mon, Apr 05, 2010 at 06:20:43PM +0200, Bernhard R. Link wrote:
* Rudolf Polzer divver...@alientrap.org [100404 12:16]:
One argument against supplying full source code commonly raised by
artists,
is that a 3MB large music piece can depend on several gigabytes of source
data, if
On Fri, 16 Apr 2010 09:45:42 +0200 Rudolf Polzer wrote:
[...]
For code, the definition of source is quite simple. Code typically
consists of a string of characters. Anyone could have typed in these
characters
- someone else would be able to type in the very same program.
I don't think I
On Sun, Apr 04, 2010 at 08:11:26PM -0700, Walter Landry wrote:
Steve Langasek vor...@debian.org wrote:
On Mon, Apr 05, 2010 at 12:22:53AM +0200, Francesco Poli wrote:
However, it is my opinion that works with unavailable source do not
comply with DFSG#2, regardless of the license.
Your
On Sun Apr 04 17:33, Rudolf Polzer wrote:
Well, can it then still be one single download package?
Can the game consist on multiple differently licensed parts?
Can these then be provided as one download (and with an included text file
defining the licenses of the parts)?
On Sun, 4 Apr 2010 23:52:45 -0700 Steve Langasek wrote:
On Sun, Apr 04, 2010 at 08:11:26PM -0700, Walter Landry wrote:
Steve Langasek vor...@debian.org wrote:
On Mon, Apr 05, 2010 at 12:22:53AM +0200, Francesco Poli wrote:
However, it is my opinion that works with unavailable source do
2010/4/5 Francesco Poli f...@firenze.linux.it:
On Sun, 4 Apr 2010 23:52:45 -0700 Steve Langasek wrote:
On Sun, Apr 04, 2010 at 08:11:26PM -0700, Walter Landry wrote:
Steve Langasek vor...@debian.org wrote:
On Mon, Apr 05, 2010 at 12:22:53AM +0200, Francesco Poli wrote:
However, it is my
On Sun, 4 Apr 2010 17:33:11 +0200 Rudolf Polzer wrote:
[...]
On a related note - does the GPL-2 even require that the source code release
be
under the GPL-2 too?
Yes, it does, as far as I can tell.
The wording seems to indicate that a GPL-2 conforming
source release is not even required:
On Mon, 5 Apr 2010 12:01:04 +0200 Miriam Ruiz wrote:
2010/4/5 Francesco Poli f...@firenze.linux.it:
[...]
Steve, please clarify your interpretation of the DFSG.
It sounds very awkward to me.
Even though it might sounded ackward when I first read this, Steve can
have a point here. If I am
On Mon, Apr 05, 2010 at 09:49:36AM +0100, Matthew Johnson wrote:
I think it's pretty clear that you can distribute data alongside a GPL work
without it being covered by the GPL. The reason why program objects which link
the GPL work need to be distributed under the GPL is that the result
* Rudolf Polzer divver...@alientrap.org [100404 12:16]:
One argument against supplying full source code commonly raised by artists,
is that a 3MB large music piece can depend on several gigabytes of source
data, if applying the source requirement recursively.
That is not much different with
Firstly, the Debian Games team would very much welcome new games in
Debian and even better would be new people willing to help the team
with existing and new games in Debian.
Regarding licenses, even if the license doesn't require source code
distribution, Debian does, see DFSG #2. Some Debian
On Sun, Apr 04, 2010 at 03:43:32PM +0800, Paul Wise wrote:
Firstly, the Debian Games team would very much welcome new games in
Debian and even better would be new people willing to help the team
with existing and new games in Debian.
Regarding licenses, even if the license doesn't require
On Sun, Apr 4, 2010 at 6:15 PM, Rudolf Polzer divver...@alientrap.org wrote:
BTW: is it DFSG and GPL compliant to compose music using CC-BY released
samples? CC-BY does not require anything about the license of derived works
(only CC-BY-SA does). And can't the source requirement of the GPL be
[I had accidentally sent this message to Paul Wise's address first. Resending]
On Sun, Apr 04, 2010 at 06:35:59PM +0800, Paul Wise wrote:
On Sun, Apr 4, 2010 at 6:15 PM, Rudolf Polzer divver...@alientrap.org wrote:
BTW: is it DFSG and GPL compliant to compose music using CC-BY released
On Sun, Apr 04, 2010 at 07:25:58PM +0800, Paul Wise wrote:
On Sun, 2010-04-04 at 13:09 +0200, Rudolf Polzer wrote:
Well, can it then still be one single download package?
Can the game consist on multiple differently licensed parts?
Can these then be provided as one download (and with
On Sat, 3 Apr 2010 21:28:35 +0200 Rudolf Polzer wrote:
[...]
Francesco Poli wrote::
On Sat, 3 Apr 2010 14:28:43 +0200 Rudolf Polzer wrote:
speaking for a new game that will aim to be included in Debian, I wonder
how
certain media content can be legally distributed together with GPLv2
On Mon, Apr 05, 2010 at 12:22:53AM +0200, Francesco Poli wrote:
However, it is my opinion that works with unavailable source do not
comply with DFSG#2, regardless of the license.
Your opinion is not relevant. The text of the DFSG is what's relevant, and
the text says that *programs* must
On Sun, 04 Apr 2010, Rudolf Polzer wrote:
One argument against supplying full source code commonly raised by artists,
is that a 3MB large music piece can depend on several gigabytes of source
data, if applying the source requirement recursively.
This is one problem, but while it may not be
Steve Langasek vor...@debian.org wrote:
On Mon, Apr 05, 2010 at 12:22:53AM +0200, Francesco Poli wrote:
However, it is my opinion that works with unavailable source do not
comply with DFSG#2, regardless of the license.
Your opinion is not relevant. The text of the DFSG is what's relevant,
Hello,
speaking for a new game that will aim to be included in Debian, I wonder how
certain media content can be legally distributed together with GPLv2 in one
package.
The main problem is that applying the GPL to certain types of media seems quite
unclear, especially because of the question
On Sat, 3 Apr 2010 14:28:43 +0200 Rudolf Polzer wrote:
Hello,
Hi!
speaking for a new game that will aim to be included in Debian, I wonder how
certain media content can be legally distributed together with GPLv2 in one
package.
In various ways, I would say: some of them are the Right
(as I was not subscribed, I manually wrote the In-Reply-To header - I hope the
thread is properly connected. I am subscribed now.)
Francesco Poli wrote::
On Sat, 3 Apr 2010 14:28:43 +0200 Rudolf Polzer wrote:
speaking for a new game that will aim to be included in Debian, I wonder how
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