Re: RFS: Doomsday Engine (or deng for short)

2010-12-01 Thread gregor herrmann
On Wed, 01 Dec 2010 09:01:16 +0100, Kees Meijs wrote: > I'll contact the games team and upstream developers on things > mentioned above. Any tips or pointers on contacting the games team? http://wiki.debian.org/Games/Team has the pointers. Cheers, gregor -- .''`. http://info.comodo.priv.a

Re: RFS: Doomsday Engine (or deng for short)

2010-12-01 Thread Paul Wise
On Wed, Dec 1, 2010 at 4:01 PM, Kees Meijs wrote: > I'll contact the games team and upstream developers on things mentioned > above. Any tips or pointers on contacting the games team? http://wiki.debian.org/Games/Team Since this is a Doom-related package, Jon Dowland will be interested in it. H

Re: RFS: Doomsday Engine (or deng for short)

2010-12-01 Thread Kees Meijs
Hi David, First of all, thank you very much for your quick response! On 12/01/2010 12:09 AM, David Kalnischkies wrote: Please make your packages available somewhere, preferable mentors.debian.net. You reduce your change to find a sponsor as it complicates the process: A possible sponsor can't h

Re: RFS: Doomsday Engine (or deng for short)

2010-11-30 Thread David Kalnischkies
(dropping bugreport, cc Kees against CoC just to be sure…) Hi Kees, On Tue, Nov 30, 2010 at 22:24, Kees Meijs wrote: > I'm looking for a sponsor for my Doomsday Engine package for Debian. See bug > #463002 for the ITP. […] > If you'd like to test the package, please contact me at p...@keesmeijs.

RFS: Doomsday Engine (or deng for short)

2010-11-30 Thread Kees Meijs
Good afternoon, I'm looking for a sponsor for my Doomsday Engine package for Debian. See bug #463002 for the ITP. $ cat control Source: deng Section: games Priority: optional Maintainer: Kees Meijs Build-Depends: debhelper (>= 7.0.50~), docbook-xsl, docbook-xml, xsltproc, cmake, graphviz, d