Re: xdg menu entries

2013-02-07 Thread oz
On Thu, Feb 07, 2013 at 02:10:46PM +0800, Paul Wise wrote: > On Thu, Feb 7, 2013 at 1:50 PM, Steven Hamilton wrote: > > > 1) How are XDG .desktop files handled. What is Debian policy regarding > > these? > > XDG is not a Debian thing. Just ship the upstream one or send upstream > one if you want

Re: xdg menu entries

2013-02-06 Thread Paul Wise
On Thu, Feb 7, 2013 at 1:50 PM, Steven Hamilton wrote: > 1) How are XDG .desktop files handled. What is Debian policy regarding > these? XDG is not a Debian thing. Just ship the upstream one or send upstream one if you want to target systems without menu-xdg. Run desktop-file-validate over it fir

Re: xdg menu entries

2013-02-06 Thread Charles Plessy
Le Thu, Feb 07, 2013 at 03:50:58PM +1000, Steven Hamilton a écrit : > > 1) How are XDG .desktop files handled. What is Debian policy regarding > these? > > 2) Is it acceptable to create a .desktop file for the game, or more > appropriately, is it acceptable to create a shell script in /usr/games/

xdg menu entries

2013-02-06 Thread Steven Hamilton
Hi folks, To learn packaging I've decided to package up Mari0. A game that runs on love2d by http://www.stabyourself.net . Since the game is lua and the source "is" the final target, it needs to be executed against the love package. I've made a menu entry like so; ?package(mari0):needs="X11" \